Difference between revisions of "User:Andrew Linden"
(→Misc) |
(→Misc) |
||
Line 85: | Line 85: | ||
I've posted a "more than pseudocode" [[LlPushObject/Havok4Implementation |description of how llPushObject() is implemented in Havok4]]. | I've posted a "more than pseudocode" [[LlPushObject/Havok4Implementation |description of how llPushObject() is implemented in Havok4]]. | ||
Seifert Surface and Lex Neva have proposed code for an [[User:Andrew/ProposedLlPushObjectLinear|llPushObjectLinear()]] method for more sane and predictable behavior. | |||
{{llEmployee | {{llEmployee |
Revision as of 16:05, 24 April 2008
Work
I'm a C++ developer at Linden Lab. I work mostly on the simulator, in particular the physics engine and anti-grief tools/features.
Office Hours
The location of my office hours has changed recently but the times are the same. As of 2008.01.10 the info is:
Tuesdays 11:00-12:00 SLT at Content to Hover region (128,128)
Thursdays 17:00-18:00 SLT at Content to Hover region (128,128)
Transcripts of Office Hours
2008.04 -- 01, 03, 08, Mentors_QA_09, 10, 15, 17, 22, 24, 29
2008.03 --
04,
06,
11,
13,
18,
20,
25,
27
2008.02 -- 05, 07, 12, 14, 26, 28
2008.01 -- 03, 08, 10, 15, 17, 22, 24, 29, 31
2007.12 -- 04, 06, 13, 18, 20, Mentors_QA_21, 27
2007.11 -- 01, 06, 08, 13, 15, 20, 27, 29
2007.10 -- 02, 04, 09, 11, SLDev Forum 16, 16, 18, 23, 25, 30
Misc
I've posted a "more than pseudocode" description of how llPushObject() is implemented in Havok4.
Seifert Surface and Lex Neva have proposed code for an llPushObjectLinear() method for more sane and predictable behavior.