Difference between revisions of "Telehub Tools Test"

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Can someone PLEASE fill this out?
Written January 11, 2005. Stale, needs a run through.
 
    * Go to a region where you are the owner (in your estate), where there is currently no telehub.
    * Open Region/Estate
    * Under General, click "Manage Telehub..."
          o The Region/Estate floater should go away.
          o You should be switched into build mode, with the edit tool selected.
          o A floater should be under the build tools floater, called "Telehub"
          o The floater should say "no telehub".
 
    * Make sure no objects are selected.
          o Connect and Disconnect buttons should be disabled.
          o Add and Remove spawnpoints should be disabled.
 
    * Make a big cylinder. Name it "Cylinder".
    * Select the cylinder.
          o "Connect" should be enabled.
    * Click "Connect".
          o The floater should say the telehub is connected to object "Cylinder".
          o Disconnect should become enabled.
          o Add Spawn should become enabled.
          o A yellow beacon should appear on the cylinder.
 
    * Close the telehub tool. Fly away from the cylinder.
    * Open the world map.
    * Make sure telehub icons are enabled in the map legend.
          o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.)
 
    * Fly back to the cylinder. Bring up the Telehub floater again.
    * Make a default box near the cylinder. Select it.
    * Click "Add Spawn"
    * A new spawn point should be added to the list.
          o The box should have an orange beacon on it.
    * Move the box.
          o The beacon should stay in its same position.
    * Delete the box.
          o The beacon should stay in its same position.
    * Move the cylinder.
          o The beacon should move, maintaining the same relative position.
 
    * Make another default box. Add it as a spawn point.
          o The new spawn point should be selected in the list, and its orange beacon should show.
    * Delete the box.
    * Click back and forth on the two spawn points in the list.
          o The orange beacon should move to show each spawn point's position.
    * Make sure "Allow Direct Teleport" is turned off for this estate.
    * With another avatar, teleport to this region.
          o The avatar should be placed at the first spawn point.
    * Teleport the avatar away.
    * Teleport back to the telehub.
          o The avatar should be placed at the next spawn point.
 
    * Delete one of the spawn points.
          o It should disappear from the list.
    * Log out, then back in.
    * Bring up the Telehub floater again.
          o You should still see telehub attached to "Cylinder" and one spawn point.
          o The map should show the telehub.
    * Click "Disconnect".
          o The floater should say "no telehub"
    * Fly away from that position and open the world map.
          o The telehub should no longer be on the world map.

Revision as of 12:05, 5 May 2008

Written January 11, 2005. Stale, needs a run through.

   * Go to a region where you are the owner (in your estate), where there is currently no telehub.
   * Open Region/Estate
   * Under General, click "Manage Telehub..."
         o The Region/Estate floater should go away.
         o You should be switched into build mode, with the edit tool selected.
         o A floater should be under the build tools floater, called "Telehub"
         o The floater should say "no telehub". 
   * Make sure no objects are selected.
         o Connect and Disconnect buttons should be disabled.
         o Add and Remove spawnpoints should be disabled. 
   * Make a big cylinder. Name it "Cylinder".
   * Select the cylinder.
         o "Connect" should be enabled. 
   * Click "Connect".
         o The floater should say the telehub is connected to object "Cylinder".
         o Disconnect should become enabled.
         o Add Spawn should become enabled.
         o A yellow beacon should appear on the cylinder. 
   * Close the telehub tool. Fly away from the cylinder.
   * Open the world map.
   * Make sure telehub icons are enabled in the map legend.
         o The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.) 
   * Fly back to the cylinder. Bring up the Telehub floater again.
   * Make a default box near the cylinder. Select it.
   * Click "Add Spawn"
   * A new spawn point should be added to the list.
         o The box should have an orange beacon on it. 
   * Move the box.
         o The beacon should stay in its same position. 
   * Delete the box.
         o The beacon should stay in its same position. 
   * Move the cylinder.
         o The beacon should move, maintaining the same relative position. 
   * Make another default box. Add it as a spawn point.
         o The new spawn point should be selected in the list, and its orange beacon should show. 
   * Delete the box.
   * Click back and forth on the two spawn points in the list.
         o The orange beacon should move to show each spawn point's position. 
   * Make sure "Allow Direct Teleport" is turned off for this estate.
   * With another avatar, teleport to this region.
         o The avatar should be placed at the first spawn point. 
   * Teleport the avatar away.
   * Teleport back to the telehub.
         o The avatar should be placed at the next spawn point. 
   * Delete one of the spawn points.
         o It should disappear from the list. 
   * Log out, then back in.
   * Bring up the Telehub floater again.
         o You should still see telehub attached to "Cylinder" and one spawn point.
         o The map should show the telehub. 
   * Click "Disconnect".
         o The floater should say "no telehub" 
   * Fly away from that position and open the world map.
         o The telehub should no longer be on the world map.