Difference between revisions of "Secundus Republic"

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This list includes but isn't limited to: programs, tutorials, and packs of textures themselves. Please share what you've found useful — keep the list up-to-date and formatted neatly!
This list includes but isn't limited to: programs, tutorials, and packs of textures themselves. Please share what you've found useful — keep the list up-to-date and formatted neatly!


== Texture-making programs ==
* '''[http://www.gimp.org/ Gimp] (Free Software/Open Source)''' - The Gimp, or GNU Image Manipulation Program,  is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. It works on many operating systems, in many languages and is available for Linux, Mac OSX, Unix and Windows. Powerful, with many tutorials on the web - great links for the main site. Best bang for the buck.


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* '''[http://www.adobe.com/products/photoshop/compare/ Photoshop] (professional photography editor, free trial available otherwise $100-$699)''' - Photoshop is a professional photo editing system that photographers use. Although it is highly expensive, it is completely worth the extra dollars you need to fork out to purchase it. With it's superb tools, such as dodge and burn which creates highlights and shadows, it's brilliant for creating textures for clothes too. Expensive, but worth it.
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==Description==
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This entry is a description of the Second Life Railroad ( [[Acronyms|SLRR]] ) and its history on the Heterocera Atoll continent.


Please use the [https://wiki.secondlife.com/wiki/Talk:Second_Life_Railroad Talk page] to add your comments, idea's and suggestions. Please don't add them in this text directly.
== Misc. ==
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These don't fit under a single category.


TESTING
* '''[http://www.ccccybernetics.com/avatar_databank/ Avatar Databank]''' - A complete library of all of the texture templates for SL avatars, both male and female. All expressions, body sizes, hair shapes, eyelashes, etc...


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* '''[http://forums.secondlife.com/forumdisplay.php?f=109 Second Life Design & Textures forum]''' - Where I started out. Discuss texturing tips & tricks with fellow Residents and look at the top for the helpful tutorials stickied in orange.


==SLRR==
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Second Life Railroad ( [[Acronyms|SLRR]] ) runs over more then 60 sims on the Heterocera Atoll (Northern) Continent.
Anyone with a vehicle designed to run on the SLRR tracks can use this public facility. Along the railway line there are many [[#SLRR Stations|stations]] where you can rez a train to start a journey.


The track-building and maintenance are provided by the Linden Department of Public works [[LDPW]].
== See also ==


SL residents can operating trains on the SLRR and [[#Other Railway initiatives|other railroads]], much as anyone can operate a car on the roads in SL.
* [[Sculpted Prims: Resident-made Tools#Importers]] – utilities for image uploading
The SLRR standards for [[Second_Life_Railroad/SLRR_standards#Guidance|guidance]] and [[Second_Life_Railroad/SLRR_standards#Gage|track]] will enable residents develop suitable vehicles.<BR>
* [[Clothing Tutorials|Clothing Tutorials & Tools]]
Other rail networks may use different standards. Their owners are encouraged to make their standards public if these networks allow the public use them with their own rolling stock.


Standards have been established in-world as well as on these wiki pages. And residents have been using the SLRR for years. There are many train builders in SL that make a wide variety of trains using several different methods for locomotion. The current SLRR track standards support all types of trains. Already many residents have personal trains they use on the SLRR. Using the SLRR with its current standard is simple to understand and accessible to residents and builders of all skill levels.
[[Category:Tutorials]] [[Category:Creation]]
 
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Revision as of 08:20, 19 January 2010

The purpose of this page is to increase awareness of resources that'll help you texture better in Second Life. Texturing is a fundamental part of a building skillset, as evidenced when you put that dang plywood texture on everything.

This list includes but isn't limited to: programs, tutorials, and packs of textures themselves. Please share what you've found useful — keep the list up-to-date and formatted neatly!

Texture-making programs

  • Gimp (Free Software/Open Source) - The Gimp, or GNU Image Manipulation Program, is a freely distributed piece of software for such tasks as photo retouching, image composition and image authoring. It works on many operating systems, in many languages and is available for Linux, Mac OSX, Unix and Windows. Powerful, with many tutorials on the web - great links for the main site. Best bang for the buck.
  • Photoshop (professional photography editor, free trial available otherwise $100-$699) - Photoshop is a professional photo editing system that photographers use. Although it is highly expensive, it is completely worth the extra dollars you need to fork out to purchase it. With it's superb tools, such as dodge and burn which creates highlights and shadows, it's brilliant for creating textures for clothes too. Expensive, but worth it.

Misc.

These don't fit under a single category.

  • Avatar Databank - A complete library of all of the texture templates for SL avatars, both male and female. All expressions, body sizes, hair shapes, eyelashes, etc...
  • Second Life Design & Textures forum - Where I started out. Discuss texturing tips & tricks with fellow Residents and look at the top for the helpful tutorials stickied in orange.


See also