Difference between revisions of "LlTeleportAgent"

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{{LSL_Function|func_id|self=request|func_sleep=0.1|func_energy=10.0|func=llTeleportAgent|sort=TeleportAgent|p1_type=key|p1_name=id|p2_type=string|p2_name=simname|p3_type=vector|p3_name=pos|p4_type=vector|p4_name=look_at|func_desc=Teleports agent id to location pos.|return_text|spec|caveats=Agent must be the script owner or on script owner's land.|examples|helpers|related|also|notes=This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing.}}[[Category:LSL_WishList]][[Category:LSL_Stub]]
{{LSL_Function|func_id|self=request|func_sleep=0.1|func_energy=10.0|func=llTeleportAgent|sort=TeleportAgent|p1_type=key|p1_name=id|p2_type=string|p2_name=simname|p3_type=vector|p3_name=pos|p4_type=vector|p4_name=look_at|func_desc=Teleports agent id to location pos.|return_text|spec|caveats=Agent must be the script owner or on script owner's land.|examples|helpers|related|also|notes=This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing.}}[[Category:LSL_Stub]]

Revision as of 06:03, 6 February 2007

Summary

Function: llTeleportAgent( key id, string simname, vector pos, vector look_at );
0.1 Forced Delay
10.0 Energy

Teleports agent id to location pos.

• key id
• string simname
• vector pos
• vector look_at

Caveats

  • This function causes the script to sleep for 0.1 seconds.Agent must be the script owner or on script owner's land.

Examples

Notes

This would be extremely useful in complex builds and HUDS. NOTE: look_at is included to match llMapDestination's look_at possible future functionality, which currently does nothing.

Deep Notes

Signature

function void llTeleportAgent( key id, string simname, vector pos, vector look_at );