Difference between revisions of "Mesh/Rezzing a mesh"

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(Created page with '{{Navbox/Mesh}} '''Rezzing a Mesh:''' * Bring up the Build Tools menu (Build -> Show Build Tools). * Select the sphere from the list of shapes at the top and click your mouse on...')
 
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{{Navbox/Mesh}}
{{Navbox/Mesh}}
'''Rezzing a Mesh:'''
{{KBnote|This page is under active development internally by Linden Lab and will be updated shortly.}}
 
* Bring up the Build Tools menu (Build -> Show Build Tools).
* Select the sphere from the list of shapes at the top and click your mouse on the terrain. This will rez a sphere in-world.
* In the Build Tools menu, click on the "Object" tab (in between general and features)
 
*NOTE: If you accidentally click something else in-world, the build tool will begin showing properties for the newly clicked object. Just click on your object again to go back to your object's properties.
* Change the object's properties from "Sphere" to "Sculpted." This is an experimental viewer, so ignore the menu transparency or any other oddness in the GUI.
* From your inventory, select your newly imported mesh and drag the mesh from your inventory onto the sculpt texture box in the build tools menu.
* Finally, set the stitching type (below the sculpt texture) to mesh.
 
VOILA! A mesh! It should behave with full physical properties and collision.
 
[[Category:Mesh]]

Revision as of 13:14, 6 May 2010

KBnote.png Note: This page is under active development internally by Linden Lab and will be updated shortly.