Attachment
Revision as of 01:14, 5 October 2018 by Stickman Ingmann (talk | contribs) (Removed personal frustration from pectoral footnote.)
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This article is about attachments. For LSL related information about attachments, see Category:LSL Attachment. For opensource specs, see Attachment (OS).
An attachment is an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an avatar at a specific location. Usually location is set by the creator of the object. The default location otherwise is the right hand.
Attachments are linked to bones. When a bone is animated, all attachment locations linked to that bone will move identically to the bone they are linked to.
The following is a list of attachments and the bones they are attached to.
- Bone: CollarLeft
- Left Shoulder
- Bone: ShoulderLeft
- L Upper Arm
- Bone: ElbowLeft
- L Forearm
- Bone: WristLeft
- Left Hand
- Bone: HandRing1Left
- Left Ring Finger[1]
- Bone: CollarRight
- Right Shoulder
- Bone: ShoulderRight
- R Upper Arm
- Bone: ElbowRight
- R Forearm
- Bone: WristRight
- Right Hand
- Bone: HandRing1Right
- Right Ring Finger[1]
- Bone: HipLeft
- Left Hip
- L Upper Leg
- Bone: KneeLeft
- L Lower Leg
- Bone: AnkleLeft
- Left Foot
- Bone: HipRight
- Right Hip
- R Upper Leg
- Bone: KneeRight
- R Lower Leg
- Bone: AnkleRight
- Right Foot
Footnotes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Added with the Bento Skeleton, December 2015
- ↑ 2.0 2.1 The alternative eye bones do not have saccades like the default eyes. They remain still unless animated.
- ↑ 3.0 3.1 The "pec" attachment slots are unfortunately named, as they attach to the central bone of the avatar's torso, and the pectoral muscles are associated with the upper or chest bone.