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- {{LSL Constant |desc=Used to set the rotation of vehicle axes relative to local frame.600 bytes (80 words) - 11:16, 17 September 2014
- ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's4 KB (619 words) - 13:41, 8 October 2024
- ...r more '''faces''' (or '''sides''') depending on its basic shape and shape parameters. Each face of a prim can have its own [[texture]] properties, [[color]], [[ ...d twist is non-zero then some faces will rotate with respect to the prim's local coordinate space.7 KB (1,116 words) - 18:01, 2 April 2012
- {{LSL Function/position|pos|region=*}} {{LSL Function/position|look_at|local=*}}2 KB (336 words) - 13:34, 14 October 2024
- {{LSL Function <syntaxhighlight lang="lsl2"> //Rotates very slowly around a sphere's local X axis .... Good for making a globe that rotates around a tilted axis6 KB (936 words) - 14:24, 18 April 2024
- {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}3 KB (422 words) - 17:17, 26 March 2020
- *アクセスしたサイトが L$ トランザクションをレポートする LSL スクリプトに依存する場合、スクリプトはベータグリッ7 KB (474 words) - 14:21, 2 January 2016
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,722 words) - 11:01, 27 October 2023
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,444 words) - 00:10, 8 October 2023
- # Go to the "Transforms" sub-tab, and set texture transform parameters for each material as desired ...re LocalTerrainAsset1, LocalTerrainAsset2, etc are set to valid materials (Local terrain texture transforms will not affect the persistent region terrain, e5 KB (721 words) - 15:49, 17 October 2024
- {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y29 KB (3,314 words) - 13:22, 24 January 2015
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} ...erver]] to the [[viewer]] running on the [[resident]]'s desktop, where the local video card is used to render the visual appearance of everything. (Renderin5 KB (758 words) - 10:38, 4 September 2023
- ...ends an HTTP request to the specified URL with the body of the request and parameters. When the response is received, a [[http_response]] event is raised. ...type=list|p2_subtype=instructions|p2_name=parameters|p2_desc=configuration parameters, specified as HTTP_* flag-value pairs14 KB (1,959 words) - 07:31, 28 June 2024
- * Extra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]] * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters8 KB (1,048 words) - 22:48, 13 September 2013
- {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}10 KB (1,513 words) - 01:00, 14 April 2024
- {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj26 KB (4,209 words) - 17:24, 22 March 2018
- ** Ability to chat radar info (keys) to boost lsl radars * Free uploading of "temporary" textures (sim-local and disappear on relog)4 KB (527 words) - 13:27, 14 January 2013
- * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters9 KB (1,202 words) - 12:01, 19 September 2013
- Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.18 KB (2,980 words) - 09:01, 6 September 2010
- * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters9 KB (1,207 words) - 08:52, 24 September 2013