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  • {{LSL Constant |desc=Used to set the rotation of vehicle axes relative to local frame.
    600 bytes (80 words) - 11:16, 17 September 2014
  • ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's
    4 KB (619 words) - 13:41, 8 October 2024
  • ...r more '''faces''' (or '''sides''') depending on its basic shape and shape parameters. Each face of a prim can have its own [[texture]] properties, [[color]], [[ ...d twist is non-zero then some faces will rotate with respect to the prim's local coordinate space.
    7 KB (1,116 words) - 18:01, 2 April 2012
  • {{LSL Function/position|pos|region=*}} {{LSL Function/position|look_at|local=*}}
    2 KB (336 words) - 13:34, 14 October 2024
  • {{LSL Function <syntaxhighlight lang="lsl2"> //Rotates very slowly around a sphere's local X axis .... Good for making a globe that rotates around a tilted axis
    6 KB (936 words) - 14:24, 18 April 2024
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    3 KB (422 words) - 17:17, 26 March 2020
  • *アクセスしたサイトが L$ トランザクションをレポートする LSL スクリプトに依存する場合、スクリプトはベータグリッ
    7 KB (474 words) - 14:21, 2 January 2016
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,444 words) - 00:10, 8 October 2023
  • # Go to the "Transforms" sub-tab, and set texture transform parameters for each material as desired ...re LocalTerrainAsset1, LocalTerrainAsset2, etc are set to valid materials (Local terrain texture transforms will not affect the persistent region terrain, e
    5 KB (721 words) - 15:49, 17 October 2024
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} ...erver]] to the [[viewer]] running on the [[resident]]'s desktop, where the local video card is used to render the visual appearance of everything. (Renderin
    5 KB (758 words) - 10:38, 4 September 2023
  • ...ends an HTTP request to the specified URL with the body of the request and parameters. When the response is received, a [[http_response]] event is raised. ...type=list|p2_subtype=instructions|p2_name=parameters|p2_desc=configuration parameters, specified as HTTP_* flag-value pairs
    14 KB (1,959 words) - 07:31, 28 June 2024
  • * Extra particle parameters: [[llParticleSystem|http://wiki.secondlife.com/wiki/LlParticleSystem]] * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    8 KB (1,048 words) - 22:48, 13 September 2013
  • {{LSL Function/Headless |inject-2={{LSL Function/link|link|mode=Set}}
    10 KB (1,513 words) - 01:00, 14 April 2024
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • ** Ability to chat radar info (keys) to boost lsl radars * Free uploading of "temporary" textures (sim-local and disappear on relog)
    4 KB (527 words) - 13:27, 14 January 2013
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    9 KB (1,202 words) - 12:01, 19 September 2013
  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • * Extra particle parameters: http://wiki.secondlife.com/wiki/LlParticleSystem * {{jira|MAINT-1260}} Viewer Missing syntax highlighting for newish prim parameters
    9 KB (1,207 words) - 08:52, 24 September 2013

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