llGetAgentInfo
Revision as of 20:21, 18 February 2007 by Gigs Taggart (talk | contribs) (LSL llGetAgentInfo moved to LlGetAgentInfo)
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Summary
Function: integer llGetAgentInfo( key id );206 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer bitfield containing the agent information about id.
• key | id | – | agent UUID in sim |
Constant | Represents | Value |
---|---|---|
AGENT_ALWAYS_RUN | Returned if agent has running ("Always Run") enabled. | 0x1000 |
AGENT_ATTACHMENTS | Returned if agent has attachments. | 0x0002 |
AGENT_AWAY | Returned if agent is in "away" mode. | 0x0040 |
AGENT_BUSY | Returned if agent is in "busy" mode. | 0x0800 |
AGENT_CROUCHING | Returned if agent is crouching. | 0x0400 |
AGENT_FLYING | Returned if agent is flying. | 0x0001 |
AGENT_IN_AIR | Returned if agent is in the air (hovering). | 0x0100 |
AGENT_MOUSELOOK | Returned if agent is in mouselook. | 0x0008 |
AGENT_ON_OBJECT | Returned if agent is sitting on an object. | 0x0020 |
AGENT_SCRIPTED | Returned if agent has scripted attachments. | 0x0004 |
AGENT_SITTING | Returned if agent is sitting. | 0x0010 |
AGENT_TYPING | Returned if agent is typing. | 0x0200 |
AGENT_WALKING | Returned if agent is walking. | 0x0080 |