Mesh Shape Changing test

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Purpose

Test all methods of changing the Mesh shape of an object which is already rezzed in-world.

Choosing a mesh shape from the Sculpt Texture swatch

  • Edit your mesh object
  • In the Object tab of the Edit tools, click the Sculpt Texture swatch and choose a different mesh shape.

This doesn't work. This opens a texture picker, not a mesh picker.

  • Verify the object changes to the new mesh shape for all observers.

Test dragging mesh assets onto mesh objects.

Dragging a mesh asset onto a object does the appropriate physics checks if the object is physical

  • Upload a simple mesh that has a physics cost < 32 and a complex mesh that has a physics cost > 32
  • Rez the simple mesh object and set it physical.
  • Drag the complex mesh asset onto the simple mesh object
  • Verify the object is no longer physical
  • Link two meshes that have physics cost > 32 to a mesh that has a physics cost < 32, so the root prim is < 32.
  • Set the Physics shape to None. This will make the physics cost of the linked set < 32.
  • Set the linked set physical.
  • Drag some other mesh asset onto one of the child prims.
  • Verify that child object still has the Physics shape set to None.
  • (is this a realistic expectation?) Verify the linked is still physical.

Mesh Shape changes for all observers

  • If possible do the following steps while another viewer observes and verify both viewers see the same thing. Note: Try to have both viewers observe from roughly the same camera angle because some meshes are invisible from one side.
  • Drag a mesh shape onto a prim.
    • Verify the object changes to the new mesh shape for all observers.
  • Bump into the object.
    • Verify the physical shape of the object changed.
  • Drag a mesh shape onto a root and child mesh objects in a linked set.
    • Verify the object changes to the new mesh shape for all observers.
  • Bump into the object.
    • Verify the physical shape of the object changed.
  • Attempt to drag a mesh shape onto an attachment.
    • Verify you are not allowed to do this.
  • Attach a mesh object, edit it, open the Object tab of the Edit tools, then drag a mesh onto the Sculpt Texture swatch.
    • Verify the object changes to the new mesh shape for all observers.
  • Link 2 meshes together and wear it.
  • Drag a mesh shape onto the the Sculpt Texture swatch of the attachment root object.
    • Verify the object changes to the new mesh shape for all observers.
  • Drag a mesh shape onto the the Sculpt Texture swatch of the attachment child object.
    • Verify the object changes to the new mesh shape for all observers.
  • Upload a mesh that has Skin weights
  • Wear the Mesh
    • Verify the attachment animates with your avatar.
  • Drag a mesh shape (that does not have skin weights) onto the the Sculpt Texture swatch of the attachment.
    • Verify the attachment does not animate with your avatar.
  • Drag a mesh shape that has Skin weights onto the the Sculpt Texture swatch of the attachment.
    • Verify the attachment animates with your avatar.