Transparency test
Revision as of 16:43, 28 February 2011 by Dan Linden (talk | contribs) (Created page with "Category:Test Scripts ==Purpose== Test the functionality of Transparency in the edit tools and on objects. ==Scope== Second Life Viewer 2.7 and higher. ==Test Plan== ===T…")
Purpose
Test the functionality of Transparency in the edit tools and on objects.
Scope
Second Life Viewer 2.7 and higher.
Test Plan
The transparency can be changed to 100% from the edit tools
- Create a grid 125 default size spheres, 5 to a side.
- Enable the Develop menu with ctrl-alt-q
- Disable Develop menu > Rendering > Object-Object Occlusion.
- Note the KTris Drawn/fr in the Statistics bar (ctrl-shift-1).
- Select the 125 spheres and set their transparency to 100%.
- Note the KTris Drawn/fr
Observe: The KTris Drawn/fr are higher after setting the objects to 100% transparent. In my test, it increased from 66 to 78. See attached "transparent spheres.wmv"
the engine is supposed to remove the triangles from the scene when transparency is set to 100%. i.e. take thousands of triangles worth of geometry and set it to 100% transparent, make sure the triangles per frame goes down.
- test 1: turn off occlusion culling and compare triangles
- test 2: with occlusion culling on, compare triangles between 90% and 100% transparent