Depth of Field test

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Revision as of 17:00, 2 March 2011 by Dan Linden (talk | contribs)
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Purpose

Test the functionality of the Depth of Field [DOF] render effect.

Sources

Depth_of_field

Scope

Video cards with OpenGL 3.0 or higher.

Test Plan

Setup

  1. Choose Me menu > Preferences.
  2. In the Preferences window, click Graphics tab.
  3. Click Advanced button to show additional options.
  4. Check Atmospheric shaders and Lighting and Shadows (if Lighting and Shadows is not a visible option, you'll need to get a viewer that includes the feature. See https://wiki.secondlife.com/wiki/Depth_of_field#How_can_I_see_the_depth_of_field_effect.3F).

DOF becomes stronger as you zoom closer to an object

  1. Alt-zoom on an object while watching objects in the background.
  2. Verify object in the background become fuzzier as you zoom closer to the foreground object.

DOF does nothing under water

  1. Fly under water and verify the DOF effect is disabled.

Media on a Prim looks sharp when focused

  1. Alt-zoom on media prim
  2. Verify the entire media face looks sharp.

CameraAspectRatio

  • how do we test this?

CameraFieldOfView

CameraFNumber

CameraFocalLength

CameraFocusTransitionTime