Parameter
|
Flag
|
Parameters
|
PRIM_TYPE
|
9
|
PRIM_TYPE_BOX
|
0
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear]
|
PRIM_TYPE_CYLINDER
|
1
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear]
|
PRIM_TYPE_PRISM
|
2
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear]
|
PRIM_TYPE_SPHERE
|
3
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
|
PRIM_TYPE_TORUS
|
4
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew]
|
PRIM_TYPE_TUBE
|
5
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew]
|
PRIM_TYPE_RING
|
6
|
[ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew]
|
|
hole_shape Constants
|
Shape
|
hole_shape Constants
|
Shape
|
PRIM_HOLE_DEFAULT
|
0x0
|
Default
|
PRIM_HOLE_SQUARE
|
0x20
|
Square
|
PRIM_HOLE_CIRCLE
|
0x10
|
Circle
|
PRIM_HOLE_TRIANGLE
|
0x30
|
Triangle
|
PRIM_MATERIAL
|
2
|
[ integer flag]
|
PRIM_MATERIAL_STONE
|
0
|
stone
|
PRIM_MATERIAL_METAL
|
1
|
metal
|
PRIM_MATERIAL_GLASS
|
2
|
glass
|
PRIM_MATERIAL_WOOD
|
3
|
wood
|
PRIM_MATERIAL_FLESH
|
4
|
flesh
|
PRIM_MATERIAL_PLASTIC
|
5
|
plastic
|
PRIM_MATERIAL_RUBBER
|
6
|
rubber
|
PRIM_MATERIAL_LIGHT
|
7
|
light
|
PRIM_PHYSICS
|
3
|
[ integer boolean]
|
Physics status
|
PRIM_TEMP_ON_REZ
|
4
|
[ integer boolean]
|
Temp on rez status
|
PRIM_PHANTOM
|
5
|
[ integer boolean]
|
Phantom status
|
PRIM_POSITION
|
6
|
[ vector position]
|
Position, llGetPos / llSetPos
|
PRIM_ROTATION
|
8
|
[ vector rot]
|
Rotation, llGetRot / llSetRot
|
PRIM_SIZE
|
7
|
[ vector size]
|
Size, llGetScale / llSetScale
|
PRIM_TEXTURE
|
17
|
[ integer face, key id, vector repeats, vector offsets, float rotation_in_radians]
|
Texture, llSetTexture / llGetTexture
|
PRIM_COLOR
|
18
|
[ integer face, vector color, float alpha]
|
Position, llSetAlpha / llGetAlpha, llSetColor / llGetColor
|
PRIM_BUMP_SHINY
|
19
|
[ integer face, integer shiny, integer bump]
|
|
PRIM_SHINY_NONE
|
0
|
none
|
PRIM_SHINY_LOW
|
1
|
low
|
PRIM_SHINY_MEDIUM
|
2
|
medium
|
PRIM_SHINY_HIGH
|
3
|
high
|
PRIM_BUMP_NONE
|
0
|
none: no bump map
|
PRIM_BUMP_BRIGHT
|
1
|
brightness: generate bump map from highlights
|
PRIM_BUMP_DARK
|
2
|
darkness: generate bump map from lowlights
|
PRIM_BUMP_WOOD
|
3
|
woodgrain
|
PRIM_BUMP_BARK
|
4
|
bark
|
PRIM_BUMP_BRICKS
|
5
|
bricks
|
PRIM_BUMP_CHECKER
|
6
|
checker
|
PRIM_BUMP_CONCRETE
|
7
|
concrete
|
PRIM_BUMP_TILE
|
8
|
crustytile
|
PRIM_BUMP_STONE
|
9
|
cutstone: blocks
|
PRIM_BUMP_DISKS
|
10
|
discs: packed circles
|
PRIM_BUMP_GRAVEL
|
11
|
gravel
|
PRIM_BUMP_BLOBS
|
12
|
petridish: blobby amoebalike shapes
|
PRIM_BUMP_SIDING
|
13
|
siding
|
PRIM_BUMP_LARGETILE
|
14
|
stonetile
|
PRIM_BUMP_STUCCO
|
15
|
stucco
|
PRIM_BUMP_SUCTION
|
16
|
suction: rings
|
PRIM_BUMP_WEAVE
|
17
|
weave
|
PRIM_FULLBRIGHT
|
20
|
[ integer face, integer boolean]
|
|
PRIM_FLEXIBLE
|
21
|
[ integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force]
|
|
PRIM_TEXGEN
|
22
|
[ integer face, integer type]
|
|
PRIM_TEXGEN_DEFAULT
|
0
|
|
PRIM_TEXGEN_PLANAR
|
1
|
|
PRIM_POINT_LIGHT
|
23
|
[ integer boolean, vector color, float intensity, float raduis, float falloff]
|
|
|
1
|
PRIM_TYPE_BOX
|
0
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_CYLINDER
|
1
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_PRISM
|
2
|
[ vector cut, float hollow, float twist_end, vector top_size, vector top_shear ]
|
PRIM_TYPE_SPHERE
|
3
|
[ vector cut, float hollow, vector dimple ]
|
PRIM_TYPE_TORUS
|
4
|
[ vector cut, float hollow, float twist_end, float hole_size, vector top_shear, vector advanced_cut ]
|
PRIM_TYPE_TUBE
|
5
|
[ vector cut, float hollow, float twist_end, float topshear_x ]
|