llGetTime
Revision as of 21:19, 19 October 2007 by Ppaatt Lynagh (talk | contribs) (add sim reset to the list of events that reset this llGetTime dilated measure of elapsed run time)
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Summary
Function: float llGetTime( );82 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the dilated time in seconds since the last sim reset, script reset, call of llResetTime, or call of llGetAndResetTime.
Reports elapsed run time more accurately than llGetTimestamp by accounting correctly for time dilation.
Caveats
- Correctly slowed by time dilation, whenever llGetRegionTimeDilation returns a value other than exactly 1.
- Reset by various events outside user control, such as sim resets.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
Notes
To measure elapsed calendar time, call llGetTimestamp instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals.
See Also
Functions
• | llResetTime | |||
• | llGetAndResetTime | |||
• | llGetRegionTimeDilation |