Mesh/Rezzing a mesh

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Revision as of 12:01, 6 May 2010 by Jeremy Linden (talk | contribs) (Created page with '{{Navbox/Mesh}} '''Rezzing a Mesh:''' * Bring up the Build Tools menu (Build -> Show Build Tools). * Select the sphere from the list of shapes at the top and click your mouse on...')
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Rezzing a Mesh:

  • Bring up the Build Tools menu (Build -> Show Build Tools).
  • Select the sphere from the list of shapes at the top and click your mouse on the terrain. This will rez a sphere in-world.
  • In the Build Tools menu, click on the "Object" tab (in between general and features)
  • NOTE: If you accidentally click something else in-world, the build tool will begin showing properties for the newly clicked object. Just click on your object again to go back to your object's properties.
  • Change the object's properties from "Sphere" to "Sculpted." This is an experimental viewer, so ignore the menu transparency or any other oddness in the GUI.
  • From your inventory, select your newly imported mesh and drag the mesh from your inventory onto the sculpt texture box in the build tools menu.
  • Finally, set the stitching type (below the sculpt texture) to mesh.

VOILA! A mesh! It should behave with full physical properties and collision.