Difference between revisions of "Aim Detection"

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m (Cleaned up style for readability and removed pointless (unused) timer event and llSetPos())
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This script detects whose aiming at you.
This script detects who's aiming at you.


<lsl>//This script was designed by TG Scripters, support further scripts by keeping this tag.//
<lsl>
//Han Shuffle//
//This script was designed by Han Shuffle
//Cleaned up a bit by another resident.
//Cleaned up a bit by another resident.
//Cleaned up some more by another resident.


default
default
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         integer i;
         integer i;
         list sweep;
         list sweep;
         for(i = 0; i !=n; i++)
         for (i=0;i<n;++i)
         {
         {
            float dist = llVecDist(llGetPos(), llDetectedPos(i));
             if (llGetAgentInfo(llDetectedKey(i)) & AGENT_MOUSELOOK)
             if(llVecDist(llGetPos(), llDetectedPos(i) + llRot2Fwd(llDetectedRot(i)) * dist) < 1.5)
             {
             {
                 if(llGetAgentInfo(llDetectedKey(i)) & AGENT_MOUSELOOK)
                 if (llVecDist(llGetPos(), llDetectedPos(i)+llRot2Fwd(llDetectedRot(i))*llVecDist(llGetPos(),llDetectedPos(i))) < 1.5)
                     sweep += llDetectedName(i);
                     sweep += llDetectedName(i);
             }
             }
             if(i == n-1)
             if (i == n-1)
                 llSetText(llDumpList2String( sweep, "\n"), <1.0, 1.0, 1.0>, 1.0);
                 llSetText(llDumpList2String( sweep, "\n"), <1.0, 1.0, 1.0>, 1.0);
         }
         }
     }
     }
}</lsl>
}</lsl>

Revision as of 14:01, 13 July 2010

This script detects who's aiming at you.

<lsl> //This script was designed by Han Shuffle //Cleaned up a bit by another resident. //Cleaned up some more by another resident.

default {

   state_entry()
   {
       llSetText("", <1.0, 1.0, 1.0>, 1.0);
       llSensorRepeat("", "", AGENT, 90, PI, 0.1);
   }
   sensor(integer n)
   {
       integer i;
       list sweep;
       for (i=0;i<n;++i)
       {
           if (llGetAgentInfo(llDetectedKey(i)) & AGENT_MOUSELOOK)
           {
               if (llVecDist(llGetPos(), llDetectedPos(i)+llRot2Fwd(llDetectedRot(i))*llVecDist(llGetPos(),llDetectedPos(i))) < 1.5)
                   sweep += llDetectedName(i);
           }
           if (i == n-1)
               llSetText(llDumpList2String( sweep, "\n"), <1.0, 1.0, 1.0>, 1.0);
       }
   }

}</lsl>