Aim Detection

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Revision as of 02:29, 18 February 2013 by Hagar Osterham (talk | contribs) (needed to change 'while (++i < n);' to 'while (++i < num_detected)')
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This script detects who's aiming at you.

<lsl> //This script was designed by Han Shuffle AKA MichaelRyan Allen AKA Dugley Reanimator //Cleaned up a bit by another resident. //Cleaned up some more by another resident.

default {

   state_entry()
   {
       // black and transparent floattext
       llSetText("", ZERO_VECTOR, (float)FALSE);
       llSensorRepeat("", "", AGENT_BY_LEGACY_NAME, 90, PI, 0.1);
   }
   sensor(integer num_detected)
   {
       list output;
       integer i;
       do
       {
           key agentKey = llDetectedKey(i);
           string agentName = llDetectedName(i);
           vector agentPosition = llDetectedPos(i);
           rotation agentRotation = llDetectedRot(i);
           vector ownPosition = llGetPos();
           if (llGetAgentInfo(agentKey) & AGENT_MOUSELOOK)
           {
               if (llVecDist(ownPosition, agentPosition+llRot2Fwd(agentRotation)*llVecDist(ownPosition,agentPosition)) < 1.5)
                   output += [agentName];
           }
       }
       while (++i < num_detected);
       llSetText(llDumpList2String(output, "\n"), <1.0, 1.0, 1.0>, (float)TRUE);
   }

} </lsl>