Difference between revisions of "Appearance Editor and affected bones"

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|637||Body Fat||'''CHEST''', '''PELVIS''', '''UPPER_BACK''', '''LOWER_BACK''', '''LEFT_HANDLE''', '''RIGHT_HANDLE''', '''LEFT_PEC''', '''RIGHT_PEC''', '''BELLY''', '''L_CLAVICLE''', '''L_UPPER_ARM''', '''L_LOWER_ARM''', '''R_CLAVICLE''', '''R_UPPER_ARM''', '''R_LOWER_ARM''', '''NECK''', '''HEAD'''
|637||Body Fat||'''CHEST''', '''PELVIS''', '''UPPER_BACK''', '''LOWER_BACK''', '''LEFT_HANDLE''', '''RIGHT_HANDLE''', '''LEFT_PEC''', '''RIGHT_PEC''', '''BELLY''', '''L_CLAVICLE''', '''L_UPPER_ARM''', '''L_LOWER_ARM''', '''R_CLAVICLE''', '''R_UPPER_ARM''', '''R_LOWER_ARM''', '''NECK''', '''HEAD'''
|-
|-
|11001||Hover||''none, it raises and lowers the avatar root position''
|11001||''Hover''||''none, raises and lowers the avatar root position''
|-
|-
|655||Head Size||mSkull, mHead, mEyeLeft, mEyeRight
|655||Head Size||mSkull, mHead, mEyeLeft, mEyeRight
Line 23: Line 23:
|647||Head Stretch||'''HEAD'''
|647||Head Stretch||'''HEAD'''
|-
|-
|193||Head Shape||''none, morphs only''
|193||''Head Shape''||''none, morphs only''
|-
|-
|186||Egg Head||''none, morphs only''
|186||''Egg Head''||''none, morphs only''
|-
|-
|773||Head Length||'''HEAD''', mEyeLeft, mEyeRight
|773||Head Length||'''HEAD''', mEyeLeft, mEyeRight
Line 31: Line 31:
|662||Face Shear||mEyeLeft, mEyeRight
|662||Face Shear||mEyeLeft, mEyeRight
|-
|-
|629||Forehead Angle||''none, morphs only''
|629||''Forehead Angle''||''none, morphs only''
|-
|1||''Brow Size''||''none, morphs only''
|-
|18||''Upper Cheeks''||''none, morphs only''
|-
|10||''Lower Cheeks''||''none, morphs only''
|-
|14||''Cheek Bones''||''none, morphs only''
|}
|}



Revision as of 12:04, 6 March 2014

Just starting on this list, expect stuff to be missing, totally wrong, unlinked and ugly. It'll get better.

This is (OK, will be) a cross reference between the viewer's shape editor and character/avatar_lad.xml. Hopefully it will make rigging to fitted mesh a little easier to follow.

Bones with an "m" prefix like mCollarLeft are the bones used with "traditional" SL mesh rigging.

Bones in caps and bold like L_CLAVICLE are the collision volumes used with fitted mesh.

ID Shape slider Bones affected
33 Height mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight
34 Body Thickness mNeck, mCollarLeft, mCollarRight, mShoulderLeft, mShoulderRight, mElbowLeft, mElbowRight, mChest, mTorso, mPelvis, mHipLeft, mHipRight, mKneeLeft, mKneeRight
637 Body Fat CHEST, PELVIS, UPPER_BACK, LOWER_BACK, LEFT_HANDLE, RIGHT_HANDLE, LEFT_PEC, RIGHT_PEC, BELLY, L_CLAVICLE, L_UPPER_ARM, L_LOWER_ARM, R_CLAVICLE, R_UPPER_ARM, R_LOWER_ARM, NECK, HEAD
11001 Hover none, raises and lowers the avatar root position
655 Head Size mSkull, mHead, mEyeLeft, mEyeRight
647 Head Stretch HEAD
193 Head Shape none, morphs only
186 Egg Head none, morphs only
773 Head Length HEAD, mEyeLeft, mEyeRight
662 Face Shear mEyeLeft, mEyeRight
629 Forehead Angle none, morphs only
1 Brow Size none, morphs only
18 Upper Cheeks none, morphs only
10 Lower Cheeks none, morphs only
14 Cheek Bones none, morphs only