Difference between revisions of "Bug Island Test"

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=== Dynamic texture scaling ===
=== Dynamic texture scaling ===
http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27
http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27
Look at the objects with the 1, 2, 3, 4, and 5 textures. Verify the textures scale with the objects as the objects grow taller and shorter.
Look at the objects with the 6 texture. These objects are using Planar texture mapping. Verify the texture changes with the scale of the object, then a moment later rescales to match the object which is not scaling.


=== Transparency interaction ===
=== Transparency interaction ===

Revision as of 17:36, 19 October 2012

-In progress-

Bump maps

Bump maps look correct.

Bump map spheres.jpg

Custom bump maps load for objects at a distance.

  • Go to http://maps.secondlife.com/secondlife/Bug%20Island/75/110/31 and face south.
  • Set Preferences > Graphics to Mid.
  • Clear the cache (Preferences > Advanced> Clear Cache) and relog.
  • Wait for the textures to load on the bumpmapped spheres.
  • Fly to the spheres
  • Verify the bump map looks the same as the picture above.

Brighness vs. Darkness bump maps

Texture animation

1. http://maps.secondlife.com/secondlife/Bug%20Island/49/15/27 A video should play on the screen in front of you shortly after you arrive. Verify the animations are cycling between the same numbers as the video. You will need to alt-zoom on the boxes to load the textures clearly.

2. http://maps.secondlife.com/secondlife/Bug%20Island/46/16/27 Verify the texture animations matches the video.

3. http://maps.secondlife.com/secondlife/Bug%20Island/42/16/27 Verify the texture animations matches the video.

4. http://maps.secondlife.com/secondlife/Bug%20Island/38/16/27 Verify the texture animations matches the video.

5. http://maps.secondlife.com/secondlife/Bug%20Island/34/15/27 Verify the texture animations matches the video.

6. http://maps.secondlife.com/secondlife/Bug%20Island/27/16/27 Verify the textures are rotating and your viewer does not experience a drop in framerate here.

Target Omega

1. http://maps.secondlife.com/secondlife/Bug%20Island/29/23/28 Verify the motion matches http://bugislandtests.s3.amazonaws.com/targetomega1.mov

2. http://maps.secondlife.com/secondlife/Bug%20Island/20/18/28 Verify the motion matches http://bugislandtests.s3.amazonaws.com/targetomega2.mov

3. http://maps.secondlife.com/secondlife/Bug%20Island/15/18/28 Verify the motion matches http://bugislandtests.s3.amazonaws.com/targetomega3.mov

4. http://maps.secondlife.com/secondlife/Bug%20Island/23/28/27 Verify the motion matches http://bugislandtests.s3.amazonaws.com/targetomega4.mov

Dynamic texture scaling

http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27

Look at the objects with the 1, 2, 3, 4, and 5 textures. Verify the textures scale with the objects as the objects grow taller and shorter.

Look at the objects with the 6 texture. These objects are using Planar texture mapping. Verify the texture changes with the scale of the object, then a moment later rescales to match the object which is not scaling.

Transparency interaction

http://maps.secondlife.com/secondlife/Bug%20Island/32/65/27

Lights

http://maps.secondlife.com/secondlife/Bug%20Island/32/131/27

  • Set World > Sun > Midnight
  • Set Graphics to Mid
  • There are 8 green lights shining on 8 spheres in front of you, but only 6 lights will show at a time. (Macs will display 2 lights instead of 6)
  • Move back and forth and verify that only 6 of the 8 lights appear at any one time.

prim LOD and bins

too vague. what's the test here?

http://maps.secondlife.com/secondlife/Bug%20Island/45/33/27 and http://maps.secondlife.com/secondlife/Bug%20Island/32/36/27

Small texture loading

http://maps.secondlife.com/secondlife/Bug%20Island/32/151/27

  • Verify these small textures load quickly.
  • Verify these texture appear the same as in the picture below.
click for full image