Difference between revisions of "Bug Island Test"
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Dan Linden (talk | contribs) |
Dan Linden (talk | contribs) |
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=== Target Omega === | === Target Omega === | ||
http://maps.secondlife.com/secondlife/Bug%20Island/26/24/27 | http://maps.secondlife.com/secondlife/Bug%20Island/26/24/27 | ||
=== Dynamic texture scaling === | |||
http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27 | |||
=== prim LOD and bins === | |||
http://maps.secondlife.com/secondlife/Bug%20Island/45/33/27 | |||
d | |||
http://maps.secondlife.com/secondlife/Bug%20Island/32/36/27 |
Revision as of 18:17, 22 February 2012
-In progress-
Bump maps
- Go to http://maps.secondlife.com/secondlife/Bug%20Island/83/22/27 and sit on the red pyramid
- Set Preferences > Graphics Quality to Mid
- Verify the bump map looks the same as this picture.
Texture animation
http://maps.secondlife.com/secondlife/Bug%20Island/47/24/27
Target Omega
http://maps.secondlife.com/secondlife/Bug%20Island/26/24/27
Dynamic texture scaling
http://maps.secondlife.com/secondlife/Bug%20Island/45/30/27
prim LOD and bins
http://maps.secondlife.com/secondlife/Bug%20Island/45/33/27 d http://maps.secondlife.com/secondlife/Bug%20Island/32/36/27