Difference between revisions of "Content Creation, Mesh Import, Scripting User Group"

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m (added 2 rig/bone length questions)
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# Will the mesh beta regions remain after release? If not, at which stage will they disappear? If so, for how long? [Drongle]
# Will the mesh beta regions remain after release? If not, at which stage will they disappear? If so, for how long? [Drongle]
# Ensure physics type stays consistent between rezzes. Some meshes default to Convex Hull (even with a physics shape) when spawned by an object.
# Ensure physics type stays consistent between rezzes. Some meshes default to Convex Hull (even with a physics shape) when spawned by an object.
# When creating a partially-rigged mesh (ie: a shirt), how much of the skeleton rig is required in the dae?  The whole thing? The relevant bones only?  Everything from the hip up through the relevant bones? [bloodsong]
# If two rigged meshes are worn and both have custom bone length/positions, which settings will be used? [bloodsong]
# please add your agenda items here
# please add your agenda items here



Revision as of 06:54, 2 June 2011

Although the header says "Content Creation/Mesh Import/Scripting", currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.

Schedule

Mondays at Noon in Pacific time (SL standard time)

Next meeting scheduled for: June 7, 2011 *note delay due to memorial day (US holiday)* at Mesh HQ on Aditi

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

  1. What's the current focus for the Mesh team? Where should residents focus to assist with testing new features?
  2. Bone lengths! Please give us an update on this.
  3. Presently, decomposing physics shape with multiple objects greys out upload button and prevents upload. Is this restriction intended? Will it remain through release? [Drongle McMahon]
  4. Will the mesh beta regions remain after release? If not, at which stage will they disappear? If so, for how long? [Drongle]
  5. Ensure physics type stays consistent between rezzes. Some meshes default to Convex Hull (even with a physics shape) when spawned by an object.
  6. When creating a partially-rigged mesh (ie: a shirt), how much of the skeleton rig is required in the dae? The whole thing? The relevant bones only? Everything from the hip up through the relevant bones? [bloodsong]
  7. If two rigged meshes are worn and both have custom bone length/positions, which settings will be used? [bloodsong]
  8. please add your agenda items here

Team

Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings: