Difference between revisions of "Content Creation/Mesh Import User Group"

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#Simball and Mesh - I am an avid Simball player. Simball is a Second Life sport that can be described as a kind of Hockey on hover boards, created by Sean Martin under the Trademark Vetox. It has gained some popularity, and a lot of popularity with the Japanese who have a league of their own. How will the new simulators that mesh introduces affect this game? Can Simball benefit from Mesh ramps that the board doesn't snag on in laggy conditions, like they sometimes do on the prim ramps? [Davido Chrome]
#Simball and Mesh - I am an avid Simball player. Simball is a Second Life sport that can be described as a kind of Hockey on hover boards, created by Sean Martin under the Trademark Vetox. It has gained some popularity, and a lot of popularity with the Japanese who have a league of their own. How will the new simulators that mesh introduces affect this game? Can Simball benefit from Mesh ramps that the board doesn't snag on in laggy conditions, like they sometimes do on the prim ramps? [Davido Chrome]
#Deformers:  Since joint offsets/bone lengths aren't going to be supported by the mesh uploader at release, and since the latest mesh viewers do not support uploading BVH files where the hip is not the root joint, does this mean there will be a window of time where no new deformers are able to be created?  (And did you mean to do that?) (Bloodsong Termagant)
#Deformers, Multiple:  If an avatar wears more than one rigged mesh with joint offsets/bone lengths (when we get those ::nudgenudge::), which offsets/lengths will the avatar inherit?  The ones from the first worn rig?  The ones from the last worn rig?  The ones from all partial rigs that don't overlap (ie: arm lengths from a sweater, shin lengths from a boot)?  (Bloodsong Termagant)
#Agenda Item (Your name)
#Agenda Item (Your name)



Revision as of 08:00, 5 August 2011

Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.

Schedule

Mondays at Noon in Pacific time (SL standard time)

Next meeting scheduled for: July 18, 2011 at Mesh HQ on Aditi

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

  1. Simball and Mesh - I am an avid Simball player. Simball is a Second Life sport that can be described as a kind of Hockey on hover boards, created by Sean Martin under the Trademark Vetox. It has gained some popularity, and a lot of popularity with the Japanese who have a league of their own. How will the new simulators that mesh introduces affect this game? Can Simball benefit from Mesh ramps that the board doesn't snag on in laggy conditions, like they sometimes do on the prim ramps? [Davido Chrome]
  2. Deformers: Since joint offsets/bone lengths aren't going to be supported by the mesh uploader at release, and since the latest mesh viewers do not support uploading BVH files where the hip is not the root joint, does this mean there will be a window of time where no new deformers are able to be created? (And did you mean to do that?) (Bloodsong Termagant)
  3. Deformers, Multiple: If an avatar wears more than one rigged mesh with joint offsets/bone lengths (when we get those ::nudgenudge::), which offsets/lengths will the avatar inherit? The ones from the first worn rig? The ones from the last worn rig? The ones from all partial rigs that don't overlap (ie: arm lengths from a sweater, shin lengths from a boot)? (Bloodsong Termagant)
  4. Agenda Item (Your name)

Team

Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden