FALSE
Revision as of 04:29, 19 January 2013 by Omei Qunhua (talk | contribs) (The last edit made complete nonsense of the original example.)
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Caveats
Examples
<lsl> integer is_owner(key inputKey) {
if (inputKey == llGetOwner() ) return TRUE;
// else
return FALSE;
}
default {
touch_start(integer num_detected) { key id = llDetectedKey(0);
if ( is_owner(id) ) llSay(0, "Hello, you're my owner!"); else llSay(0, "Hello, you're not my owner!"); }
} </lsl> <lsl> default {
state_entry() { integer q = TRUE; if(q) { llSay(0, "TRUE"); q = FALSE; if(!q) { llSay(0, "FALSE"); q = TRUE; if(!q) llSay(0, "Won't say this.");
else { llSay(0, "TRUE"); q = FALSE; if(q) llSay(0, "Won't say this.");
else llSay(0, "FALSE"); } } else llSay(0, "Won't say this."); } else llSay(0, "Won't say this."); }
} </lsl>