How do I set permissions on an object?

From Second Life Wiki
Revision as of 11:19, 7 October 2009 by WikiTest Clarity (talk | contribs) (wording changes)
Jump to navigation Jump to search

Permissions enable you to control what other people can do with the things you create. Permissions control:

  • Copying: whether someone can make copies of your work.
  • Modifying: whether someone can change your work.
  • Transferring: also known as "Resell/Give Away."

If the the object is inworld (rezzed), right-click it and choose Edit, then navigate to the General tab. If the object is in your inventory, right-click it and choose Properties. The entries you want to change are listed under Next owner can:

Modify: Checking this lets the next owner modify your creation. Unchecking it denies any modifications.

Copy: Checking this lets the next owner copy your creation. If they drag the object from inventory to inworld, they will retain a copy in inventory. Unchecking it denies any copies; if they drag the object inworld it will leave their inventory until taken back into inventory.

Resell/Give Away: Checking this lets the next owner give your creation to someone else. If the object permits copying, they can sell copies. If the object does not permit copying, they can only sell the original. Unchecking this means the next owner cannot give the object to anyone else. If the object permits copying but not transferring, they can make as many copies as they want for their own uses, but can never give a copy away or sell it.

KBcaution.png Important: Permission settings set while object is in your inventory are not cross-checked with contents until rezzed. For example if you place a no-copy item in a copy enabled prim the prim becomes no-copy. If youplace prim in your inventory and change back to copy enabled this state persists even after transferring to another resident because permissions are not cross-checked with contents until the object is rezzed. If you are not careful you can allow receiving resident to copy no-copy items. For details, see the discussion on the Second Life forums.