Difference between revisions of "INVENTORY ANIMATION"

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{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
{{LSL DefineRow||[[INVENTORY GESTURE]]|}}
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}}
{{LSL DefineRow||[[INVENTORY NONE]]|}}
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}}
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}

Revision as of 09:00, 2 January 2012

Description

Constant: integer INVENTORY_ANIMATION = 20;

The integer constant INVENTORY_ANIMATION has the value 20

Used with Inventory functions and specifies inventory items of ANIMATION type will be retrieved by the function.

Examples

<lsl>//Gives inventory only to agents with the same active group default {

   touch_start(integer total_number)
   {
       integer number = 0;
       do
       {
           if (llDetectedGroup(number)) //same as llSameGroup(llDetectedKey(number)) (with llSameGroup, detected must be in the sim)
               llGiveInventory(llDetectedKey(number), llGetInventoryName(INVENTORY_ANIMATION,0));
           else
               llSay(0, "Wrong active group!");
       }while(total_number > ++number);
   }

}</lsl>

Deep Notes

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Signature

integer INVENTORY_ANIMATION = 20;