Difference between revisions of "INVENTORY ANIMATION"

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m (<lsl> tag to <source>)
 
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{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY OBJECT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}}
{{LSL DefineRow||[[INVENTORY SETTING]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY SOUND]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}}

Latest revision as of 11:25, 1 February 2019

Description

Constant: integer INVENTORY_ANIMATION = 20;

The integer constant INVENTORY_ANIMATION has the value 20

Used with Inventory functions and specifies inventory items of ANIMATION type will be retrieved by the function.

Examples

//Gives inventory only to agents with the same active group as the object the script is in is assigned to
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Check that they have the correct group active
        // User must be in the same region for llSameGroup() to work. (Well, so they should be!)
        if (llSameGroup(user) )
            // Give user the first animation from this object's contents
            llGiveInventory(user, llGetInventoryName(INVENTORY_ANIMATION, 0) );
        else
            // send a warning specifically to this user
            llRegionSayTo(user, 0, "Wrong active group!");
    }
}

Deep Notes

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Signature

integer INVENTORY_ANIMATION = 20;