INVENTORY ANIMATION: Difference between revisions
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Omei Qunhua (talk | contribs) cut to the chase |
m <lsl> tag to <source> |
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|value=20 | |value=20 | ||
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. | |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. | ||
|examples=< | |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is assigned to | ||
default | default | ||
{ | { | ||
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llRegionSayTo(user, 0, "Wrong active group!"); | llRegionSayTo(user, 0, "Wrong active group!"); | ||
} | } | ||
}</ | }</source> | ||
|constants= | |constants= | ||
{{LSL DefineRow||[[INVENTORY_NONE]]|}} | {{LSL DefineRow||[[INVENTORY_NONE]]|}} |
Revision as of 15:38, 23 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_ANIMATION = 20;The integer constant INVENTORY_ANIMATION has the value 20
Used with Inventory functions and specifies inventory items of ANIMATION type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is assigned to default {
touch_start(integer total_number) { // get the UUID of the person touching this object key user = llDetectedKey(0); // Check that they have the correct group active // User must be in the same region for llSameGroup() to work. (Well, so they should be!) if (llSameGroup(user) ) // Give user the first animation from this object's contents llGiveInventory(user, llGetInventoryName(INVENTORY_ANIMATION, 0) ); else // send a warning specifically to this user llRegionSayTo(user, 0, "Wrong active group!"); }
}</source>