Difference between revisions of "Interpolation"

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Interpolation is a way of constructing new data points within a range of known data points.
 
The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via any attribute you can creatively make use of.
 
Attributes:
* Prim/Object Position
* Prim/Object Rotation
* Texture Scale/Offsets
* or you can just simply interpolate internal values
 
Potential applications:
* Movement
* Animation
* User Interfaces
* Graphics
* Games
 
There are many different types of interpolation, which may exhibit different preferred or controllable behaviour.
 
 


== Interpolation Library ==
== Interpolation Library ==


* [[Interpolation/Linear|Linear Interpolation]]
Linear Interpolation
* [[Interpolation/Cosine|Cosine Interpolation]]
* [[Interpolation/Linear/Float|Float]]
* [[Interpolation/Cubic|Cubic Interpolation]]
* [[Interpolation/Linear/Vector|Vector]]
* [[Interpolation/Catmull-Rom|Catmull-Rom Cubic Interpolation]]
* [[Interpolation/Linear/Rotation|Rotation]]
* [[Interpolation/Hermite|Hermite Interpolation]]
* List of [[Interpolation/Linear/Vectors|Vectors]]
* [[Interpolation/Rescale|Rescale]]
 
* [[Interpolation/Target|Target]]
 
* [[Interpolation/Old|Old Lib]]
Cosine Interpolation
* [[Interpolation/Cosine/Float|Float]]
* [[Interpolation/Cosine/Vector|Vector]]
* [[Interpolation/Cosine/Rotation|Rotation]]
 
Cubic Interpolation
* [[Interpolation/Cubic/Float|Float]]
* [[Interpolation/Cubic/Vector|Vector]]
* [[Interpolation/Cubic/Rotation|Rotation]]
 
 
Catmull-Rom Cubic Interpolation
* [[Interpolation/Catmull-Rom/Float|Float]]
 
 
Hermite Interpolation
* [[Interpolation/Hermite/Float|Float]]
* [[Interpolation/Hermite/Vector|Vector]]
 
Spline Interpolation
* List of [[Interpolation/Spline/Vectors|Vectors]]
 
Rescale
* [[Interpolation/Rescale/Float|Float]]
* [[Interpolation/Rescale/FloatFixed|Float Fixed]]
 
 
Target
* [[Interpolation/Target/Float|Float]]

Latest revision as of 13:10, 16 September 2011

Interpolation is a way of constructing new data points within a range of known data points.

The range of applications is varied, but here in SL it can most directly be used for animating and/or moving prims or linksets via any attribute you can creatively make use of.

Attributes:

  • Prim/Object Position
  • Prim/Object Rotation
  • Texture Scale/Offsets
  • or you can just simply interpolate internal values

Potential applications:

  • Movement
  • Animation
  • User Interfaces
  • Graphics
  • Games

There are many different types of interpolation, which may exhibit different preferred or controllable behaviour.


Interpolation Library

Linear Interpolation


Cosine Interpolation


Cubic Interpolation


Catmull-Rom Cubic Interpolation


Hermite Interpolation

Spline Interpolation

Rescale


Target