Introduction to Atmospheric Effects

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Revision as of 16:11, 6 October 2009 by Yoz Linden (talk | contribs) (1 revision)
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The Environment Editor gives you a fine degree of control over Second Life's sky and atmosphere. Imagine a strange alien planet with a purple sky, or a smoggy, overcast city! This guide will help you to understand the many controls at your disposal, and set you on the path to becoming a weather-controlling mad scientist.

KBnote.png Note: In order to see all of the sky effects you will need OpenGL 2.0 or higher. If you have the latest drivers for your graphics card and still can not see certain atmospheric effects (such as clouds) try enabling Basic Shaders and Atmospheric Shaders in the Graphics tab of your Preferences menu.

Get started with atmospheric effects

To get started with atmospheric effects, make sure you have Basic Shaders and Atmospheric Shaders enabled. Then, check out the Environment Editor, Advanced Sky Editor, and Advanced Water Settings. Start tweaking sliders, and watch the spectacular results!

As emphasized in the blog posts, you can help us make atmospheric effects better by reporting bugs with actionable details. To do this, use our Issue Tracker.