Difference between revisions of "LlApplyImpulse"

From Second Life Wiki
Jump to navigation Jump to search
m
Line 34: Line 34:
|notes
|notes
|cat1=Physics
|cat1=Physics
|cat2
|cat2=Movement
|cat3
|cat3
|cat4
|cat4
}}
}}

Revision as of 15:39, 14 October 2008

Summary

Function: llApplyImpulse( vector force, integer local );

Applies impulse to object

• vector force
• integer local boolean, if TRUE, force is treated as a local directional vector instead of region directional vector.

Instantaneous impulse. llSetForce has continuous push. "Instantaneous" seems to mean a one second impulse, as an application of a force (in newtons) equal to the object's mass (in kg) for one second will accelerate it to a velocity of 1 (in meters per second), which appears to be what happens with this function.

Caveats

  • Object must be physical.
All Issues ~ Search JIRA for related Bugs

Examples

<lsl> //Rez an object, and drop this script in it. //This will launch it at the owner. default {

    state_entry() {
         list p = llGetObjectDetails(llGetOwner(), [OBJECT_POS]);
         if(p != []) {
             llSetStatus(STATUS_PHYSICS, TRUE);
             vector pos = llList2Vector(p, 0);
             vector direction = llVecNorm(pos - llGetPos());
             llApplyImpulse(direction * 100, 0);
         }
    }

}

</lsl>

See Also

Functions

•  llApplyRotationalImpulse
•  llSetForce Set continuous force

Deep Notes

Search JIRA for related Issues

Signature

function void llApplyImpulse( vector force, integer local );