Difference between revisions of "LlDetectedRot"

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m (yet another typo)
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|constants
|constants
|examples=
|examples=
<lsl>
<lsl>//--// get compass facing of Avatar that touches this object //--//
//--// get compass facing of Avatar that touches this object //--//


//-- @@ = Contains code optimizations, see the following page for details
//-- @@ = Contains code optimizations, see the following page for details
//-- wiki.secondlife.com/wiki/User:Void_Singer/Optimizations
//-- wiki.secondlife.com/wiki/User:Void_Singer/Optimizations


  //-- list of compass directions starting at West, rotated counterclockwise
  //-- list of compass directions starting at North, rotated clockwise
list gLstCompassPoints = [ "West", "SouthWest", "South", "SouthEast", "East", "NorthEast", "North", "NorthWest" ];
list gLstCompassPoints = [ "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West", "NorthWest" ];


  //-- convert rotation to z-axis compass direction
  //-- convert rotation to z-axis compass direction
string vfCompassDirection( rotation vRotBase )
string CompassDirection( rotation rRotBase )
{
{
   //-- convert rotation to degrees
  integer iCountCompassPoints = llGetListLength(gLstCompassPoints);
   vector vVecBase = llRot2Euler( vRotBase ) * RAD_TO_DEG;
   //-- convert rotation to a direction
   //-- convert to range [0, 360]
   vector vDirection = <0.0, 1.0, 0.0> / rRotBase;
   integer vIntDirection = ((integer) (vVecBase.z + 202.5)) % 360;
  //-- take the direction and determine the z rotation
  float fAngle = llAtan2(vDirection.x, vDirection.y);
   //-- take the angle and find the compass point
   integer iCompassPoint = llRound(fAngle * iCountCompassPoints / TWO_PI);
   //-- convert to string
   //-- convert to string
   return llList2String( gLstCompassPoints, vIntDirection / 45 );
   return llList2String( gLstCompassPoints, iCompassPoint );
}
}


Line 45: Line 47:
             + " is facing "
             + " is facing "
               //-- next line gets avatar rotation and converts to compass direction
               //-- next line gets avatar rotation and converts to compass direction
             + vfCompassDirection( llDetectedRot( vIntCounter ) ) );
             + CompassDirection( llDetectedRot( vIntCounter ) ) );
     } while ( ++vIntCounter < vIntTouchCount ); //-- @@
     } while ( ++vIntCounter < vIntTouchCount );
   }
   }
}
}</lsl>
</lsl>
|helpers
|helpers
|also_functions
|also_functions

Revision as of 10:24, 30 April 2008

Summary

Function: rotation llDetectedRot( integer number );

Returns a rotation that is the rotation of detected object number.

• integer number Index of detection information

number does not support negative indexes. Returns <0.0, 0.0, 0.0, 1.0> if number is not valid sensed object.

Specification

llDetected* functions only work if called from within Detection events (collision, collision_start, collision_end, sensor, touch, touch_start, touch_end) or in functions called by Detection events. They will fail silently and return unusable values if called during other events.

Caveats

  • If number is out of bounds the script continues to execute without an error message.
  • Events that enable the llDetected* functions always return at least one detected item.
    • Detection events are not raised if there is nothing detected.[1]
    • The detection event's items detected parameter is initially never less than 1.[2]
All Issues ~ Search JIRA for related Bugs

Examples

<lsl>//--// get compass facing of Avatar that touches this object //--//

//-- @@ = Contains code optimizations, see the following page for details //-- wiki.secondlife.com/wiki/User:Void_Singer/Optimizations

//-- list of compass directions starting at North, rotated clockwise

list gLstCompassPoints = [ "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West", "NorthWest" ];

//-- convert rotation to z-axis compass direction

string CompassDirection( rotation rRotBase ) {

 integer iCountCompassPoints = llGetListLength(gLstCompassPoints);
  //-- convert rotation to a direction
 vector vDirection = <0.0, 1.0, 0.0> / rRotBase;
  //-- take the direction and determine the z rotation
 float fAngle = llAtan2(vDirection.x, vDirection.y);
  //-- take the angle and find the compass point
 integer iCompassPoint = llRound(fAngle * iCountCompassPoints / TWO_PI);
  //-- convert to string
 return llList2String( gLstCompassPoints, iCompassPoint );

}

default{

 state_entry()
 {
   llSay( 0, "Touch me to get your compass facing" );
 }
 touch_start( integer vIntTouchCount )
 {
   integer vIntCounter = 0;
   do
   {
     llSay( 0,
            llDetectedName( vIntCounter )
            + " is facing "
             //-- next line gets avatar rotation and converts to compass direction
            + CompassDirection( llDetectedRot( vIntCounter ) ) );
   } while ( ++vIntCounter < vIntTouchCount );
 }
}</lsl>

See Also

Articles

•  Detected

Deep Notes

Search JIRA for related Issues

Footnotes

  1. ^ The exception is no_sensor but it doesn't enable llDetected* functions.
  2. ^ Like all event parameters, the user can overwrite the initial value.

Signature

function rotation llDetectedRot( integer number );