Difference between revisions of "LlDie"
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|func_id=41|func_sleep=0.0|func_energy=0.0 | |func_id=41|func_sleep=0.0|func_energy=0.0 | ||
|func=llDie | |func=llDie | ||
|sort=Die | |||
|func_footnote=This function can be called from any prim in the {{LSLG|link set}} and will result in the entire object being deleted. | |func_footnote=This function can be called from any prim in the {{LSLG|link set}} and will result in the entire object being deleted. | ||
|func_desc=Deletes the object. The object does not go to the owners Inventory:Trash. | |func_desc=Deletes the object. The object does not go to the owners Inventory:Trash. |
Revision as of 19:20, 19 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llDie( );41 | Function ID |
0.0 | Forced Delay |
0.0 | Energy |
Deletes the object. The object does not go to the owners Inventory:Trash.
This function can be called from any prim in the link set and will result in the entire object being deleted.
Caveats
- After this function is called there is no way to undelete the object.
- Has no effect if called from within an attachment; there is no way to delete an attachment.
- To detach an object from the avatar call llDetachFromAvatar