Difference between revisions of "LlGetAccel"
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//A very simple (and not very effective) way of keeping a physical object in place. | //A very simple (and not very effective) way of keeping a physical object in place. | ||
//If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. | //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. | ||
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}jump loop; | }jump loop; | ||
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}</ | }</lsl> | ||
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Revision as of 15:28, 18 February 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector llGetAccel( );78 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the acceleration of the object in the region frame of reference.
Caveats
Examples
<lsl> //A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default {
state_entry() { vector ac; @loop { // Go forever if (llVecMag(ac = llGetAccel()) > .001) { //We're accelerating... llApplyImpulse(-ac, 0) //Slow us down. } }jump loop; }}</lsl>
See Also
Functions
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetMass | |||
• | llGetForce | |||
• | llSetForce | |||
• | llSetTorque | |||
• | llSetForceAndTorque |