llGetAccel

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Revision as of 15:28, 18 February 2008 by Void Singer (talk | contribs) (formatted example)
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Summary

Function: vector llGetAccel( );

Returns a vector that is the acceleration of the object in the region frame of reference.

Examples

<lsl> //A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default {

    state_entry() {
         vector ac;
         @loop { // Go forever
              if (llVecMag(ac = llGetAccel()) > .001) { //We're accelerating...
                   llApplyImpulse(-ac, 0) //Slow us down.
              }
         }jump loop;
    }
}</lsl>

See Also

Functions

•  llGetOmega
•  llGetVel
•  llGetTorque
•  llGetMass
•  llGetForce
•  llSetForce
•  llSetTorque
•  llSetForceAndTorque

Deep Notes

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Signature

function vector llGetAccel();