llGetAndResetTime
Revision as of 21:42, 19 October 2007 by Ppaatt Lynagh (talk | contribs) (unbold the self-reference llGetAndResetTime)
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Summary
Function: float llGetAndResetTime( );84 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the dilated time in seconds since the last sim reset, script reset, call of llResetTime, or call of llGetAndResetTime.
Reports elapsed run time more accurately than llGetTimestamp by accounting correctly for time dilation.
Also restarts the count of dilated time returned by this function and by llGetTime.
Caveats
- Correctly slowed by time dilation, whenever llGetRegionTimeDilation returns a value other than exactly 1.
- Reset by various events outside user control, such as sim resets.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time = llGetAndResetTime(); //This is equivalent to calling llGetTime(), then llResetTime() llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
Notes
To measure elapsed calendar time, call llGetTimestamp instead, since time dilation and resets often make dilated time intervals differ from calendar time intervals.
See Also
Functions
• | llResetTime | |||
• | llGetTime | |||
• | llGetRegionTimeDilation |