Difference between revisions of "LlGetInventoryType"

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|func=llGetInventoryType|sort=GetInventoryType
|func=llGetInventoryType|sort=GetInventoryType
|return_type=integer
|return_type=integer
|p1_type=string|p1_name=name|p1_desc=The name of an inventory item.
|p1_type=string|p1_name=name|p1_desc=name of an inventory item
|func_footnote=If the item does not exist, {{LSLG|INVENTORY_NONE}} is returned.
|func_footnote=If the item does not exist, {{LSLG|INVENTORY_NONE}} is returned.
|return_text=that is the type of the inventory item '''name'''
|return_text=that is the type of the inventory item '''name'''
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}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.
}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.
</pre>
</pre>
|related
|also_functions=
|also
{{LSL DefineRow||[[llGetInventoryCreator]]|}}
{{LSL DefineRow||[[llGetInventoryKey]]|}}
{{LSL DefineRow||[[llGetInventoryPermMask]]|}}
{{LSL DefineRow||[[llGetScriptState]]|}}
{{LSL DefineRow||[[llSetScriptState]]|}}
{{LSL DefineRow||[[llResetOtherScript]]|}}
|also_tests
|also_articles
|also_events
|notes
|notes
|constants={{LSL_Constants_Inventory}}
|constants={{LSL_Constants_Inventory}}

Revision as of 14:58, 2 March 2007

Summary

Function: integer llGetInventoryType( string name );

Returns an integer that is the type of the inventory item name

• string name name of an inventory item

If the item does not exist, INVENTORY_NONE is returned.

Flag Inventory Type
INVENTORY_NONE -1 Item does not exist.
INVENTORY_ALL Any inventory type.
INVENTORY_TEXTURE 0 texture
INVENTORY_SOUND 1 sound
INVENTORY_LANDMARK 3 landmark
INVENTORY_CLOTHING 5 clothing
INVENTORY_OBJECT 6 object
Flag Inventory Type
INVENTORY_NOTECARD 7 notecard
INVENTORY_SCRIPT 10 script
INVENTORY_BODYPART 13 body part
INVENTORY_ANIMATION 20 animation
INVENTORY_GESTURE 21 gesture
INVENTORY_SETTING 56 setting
INVENTORY_MATERIAL 57 material

Examples

Useful Snippets

string InventoryName(string name, integer type)
{//finds an item in a case insensitive fashion of the given type and returns its true name.
    integer a = llGetInventoryType(name); 
    if(!~a)//a == INVENTORY_NONE
    {//it should be noted that INVENTORY_NONE == INVENTORY_ALL == -1; which is why '!~a' works.
        string lc_name = llToLower(name);
        a = llGetInventoryNumber(type);
        while(a)
        {//(a = ~-a) is equivalent to --a, but runs faster.
            if(llToLower(name = llGetInventoryName(type, a = ~-a)) == lc_name)
            {//we found a match ^_^
                return name;
            }
        }
    }
    else if((a == type) ^ (!~type))//return name, as long as a == type or type == INVENTORY_ALL
    {//we already know that a != INVENTORY_NONE, but just in case we use xor instead of or.
        return name;
    }
    return "";//no match ~_~
}

integer InventoryExists(string name, integer type)
{//only included to show how this type of check could be done if the value of 'type' is not constant and could be INVENTORY_ALL.
    return (llGetInventoryType(name) == type) ^ (!~type);
}//Since INVENTORY_ALL == INVENTORY_NONE, the extra part on the end is required to invert the result.

Deep Notes

Search JIRA for related Issues

Signature

function integer llGetInventoryType( string name );