Difference between revisions of "LlGetMass"
Jump to navigation
Jump to search
All Issues ~ Search JIRA for related Bugs
m |
|||
Line 8: | Line 8: | ||
|caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. | |caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. | ||
|constants | |constants | ||
|examples | |examples=<lsl>//A way of making a constant force that returns the same speed visually whatever the object is | ||
default | |||
{ | |||
touch_start() | |||
{ | |||
llApplyImpulse(<0,0,5*llGetMass()>,FALSE); // This would fire the object up at the same m/s whatever the size (or difference!) | |||
} | |||
}//Written by El Taka</lsl> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 06:54, 20 October 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetMass( );109 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the mass of object that script is attached to.
Caveats
- Attachments do not effect an avatar's mass, only certain Appearance settings.
Examples
<lsl>//A way of making a constant force that returns the same speed visually whatever the object is default {
touch_start() { llApplyImpulse(<0,0,5*llGetMass()>,FALSE); // This would fire the object up at the same m/s whatever the size (or difference!) }}//Written by El Taka</lsl>
See Also
Functions
• | llGetObjectMass | – | Gets the object mass. | |
• | llGetForce | – | Gets the objects force | |
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetAccel |