Difference between revisions of "LlGetMass"
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(attachments don't effect avatar's mass. Just checked.) |
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|return_text=that is the mass of object that script is attached to. | |return_text=that is the mass of object that script is attached to. | ||
|spec | |spec | ||
|caveats | |caveats=*Attachments do not effect an avatar's mass, only certain Appearance settings. | ||
|constants | |constants | ||
|examples | |examples | ||
|helpers | |helpers | ||
|also_functions= | |also_functions= | ||
{{LSL DefineRow||{{LSLG|llGetObjectMass}}|Gets the object mass.}} | {{LSL DefineRow||{{LSLG|llGetObjectMass}}|Gets the object mass.}} |
Revision as of 02:32, 4 September 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetMass( );109 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the mass of object that script is attached to.
Caveats
- Attachments do not effect an avatar's mass, only certain Appearance settings.
Examples
See Also
Functions
• | llGetObjectMass | – | Gets the object mass. | |
• | llGetForce | – | Gets the objects force | |
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetAccel |