Difference between revisions of "LlGetRegionCorner"
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|examples=< | |examples=<lsl>//calculates your position relative to <0,0,0> of 'Da Boom' in meters when you touch it | ||
vector vecrel; //a sum of llgetpos and llgetregioncorner (and another vector). Saving time doing vector math. | vector vecrel; //a sum of llgetpos and llgetregioncorner (and another vector). Saving time doing vector math. | ||
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} | } | ||
} | } | ||
</ | </lsl> | ||
|helpers | |helpers | ||
|also_header | |also_header |
Revision as of 22:06, 18 February 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector llGetRegionCorner( );199 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector in meters that is the global location of the south-west corner of the region the object is in. The z component is 0.0
Divide the returned value by 256 to get the region offset.
Caveats
Examples
<lsl>//calculates your position relative to <0,0,0> of 'Da Boom' in meters when you touch it vector vecrel; //a sum of llgetpos and llgetregioncorner (and another vector). Saving time doing vector math.
default {
state_entry() { llSetText("Touch me to get your position", <1,1,1>, 2.0); } touch_start(integer total_number) { vecrel = llGetRegionCorner() + llDetectedPos(0); llWhisper(0, "llGetRegionCorner() is:"+(string)vecrel ); //for debugging before vector addition vecrel -= <256000.0, 256000.0, 0.0>;//Da Boom's region corner is at <256000.0, 256000.0, 0.0> llWhisper (0, "Position relative to <0,0,0> of 'Da Boom': "+ (string)llRound(vecrel.x) +",\t\t\t"+ (string)llRound(vecrel.y) +",\t\t\t"+ (string)llRound(vecrel.z) + "."); llWhisper(0, "Position relative to <0,0,0> of 'Da Boom':"+(string)vecrel ); //faster but unformatted output }
}
</lsl>Notes
The great zero is at region offset <1000,1000>, Great Zero🖈