llGetRegionTimeDilation
Revision as of 21:02, 19 October 2007 by Ppaatt Lynagh (talk | contribs) (wild guess -- clarify to "between 0.0 (infinite dilation) and 1.0 (no dilation)" from "between 0.0 and 1.0")
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Summary
Function: float llGetRegionTimeDilation( );227 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the current time dilation, between 0.0 (infinite dilation) and 1.0 (no dilation)
Time dilation effects llGetTime and llGetAndResetTime
Caveats
Examples
// The beginnings of a region-info script. string region; string sim; default { state_entry() { llSetTimerEvent(1.0); } timer() { string here = llGetRegionName(); if(region != here) { sim = llGetSimulatorHostname(); region = here; } llSetText( " REGION NAME : " + region + "\n SIM HOSTNAME : " + sim + "\n TIME DILATION : " + (string)llGetRegionTimeDilation() + "\n REGION FPS : " + (string)llGetRegionFPS(), <0,1,0>, 1.0); } }
See Also
Functions
• | llGetRegionFPS | |||
• | llGetTime | |||
• | llGetAndResetTime |