LlGetSunDirection/ja

From Second Life Wiki
< LlGetSunDirection
Revision as of 06:56, 25 February 2016 by SakuraNoel Fayray (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

要約

関数: vector llGetSunDirection( );

地域の太陽の方角を表す正規化されたベクトルを vector で返します。

太陽の位置は SIM オーナーの希望次第で動的あるいは固定にできます。

警告

Important Issues

~ All Issues ~ Search JIRA for related Bugs
   llGetSunDirection not accurate

サンプル

この方法は、スクリプトを実行するときに、 (短い SL の一日の中での) 日中か夜間かを簡単に判定するのに使用できます。返されたベクトルの Z 要素が正の場合、太陽は地平線より上にあります。

integer lightsOn = -1;//not TRUE or FALSE

CheckSun()
{
    vector sun = llGetSunDirection();
    integer turnLightsOn = (sun.z < 0);
    if(turnLightsOn != lightsOn)
    {
        lightsOn = turnLightsOn;
        llSetPrimitiveParams([ PRIM_FULLBRIGHT, ALL_SIDES, lightsOn ]);
    }
}

注意点

AVERAGE_SUN_TILT = -.25 * pi
SEASONAL_SUN_TILT = .03 * pi
SUN_NORMALIZED_OFFSET = .45

これはmSunOffsetがどのように計算されているかをあらわしています。 <cpp>F64 daily_phase = DAILY_OMEGA * U64_to_F64(local_time / USEC_PER_SEC); F32 sun_phase = (F32)fmod(daily_phase, 2.0*F_PI); sun_hour -= 6.0f; mSunOffset = HOURS_TO_RADIANS * sun_hour - (0.25f * F_PI) * cosf(HOURS_TO_RADIANS * sun_hour) - sun_phase;

//And here's how sun direction is calculated:

void LLRegion::calculateSunInfo(

      U64 current_time,
      LLVector3& directionp,
      LLVector3& ang_velocityp,
      F32& sun_phase)

{

  U64 local_time = current_time;
  if(getSunFixed())
  {
      local_time = 0;
  }
    // Sun moves (once a day) about a circle that lies on a tilted plane.
    // The angle of the plane cycles (once a year) a few radians about
    // some average.
    // These are F64's, otherwise we get rounding errors over time
  F64 daily_phase  = DAILY_OMEGA * U64_to_F64(local_time / USEC_PER_SEC) + mSunOffset;
  F64 yearly_phase = YEARLY_OMEGA * U64_to_F64(local_time / USEC_PER_SEC);
  F32 tilt = AVERAGE_SUN_TILT + SEASONAL_SUN_TILT_AMPLITUDE * (F32)sin(yearly_phase);
  sun_phase = (F32)fmod(daily_phase, 2.0*F_PI);
    // move sun around a circle
  directionp.setVec((F32)cos(-daily_phase), (F32)sin(-daily_phase), 0.0f);
    //tilt the circle about X-axis (due east)  
  directionp.rotVec(tilt, 1.0f, 0.0f, 0.0f);
    // calculate angular velocity (radians per second)
  ang_velocityp.setVec(0.0f, 0.0f, (F32)DAILY_OMEGA);
  ang_velocityp.rotVec((F32)tilt, 1.0f, 0.0f, 0.0f);
    // James wanted the night to be shorter than the day.
    // We can do this by offsetting the center of the sun's orbit in the positive
    // z-direction and normalizing the new vector.
  directionp.mV[VZ] += SUN_NORMALIZED_OFFSET;
  F32 R = directionp.normVec();
    // We also need to correct the angular velocity
    //
    // V = W % R
    // V has constant magnitude
    // As R goes up, W must go down
    // W and R are always perpendicular
    // ===>
    // W *= 1 /

関連項目

関数

•  llGetTimeOfDay

特記事項

All Issues

~ Search JIRA for related Issues
   llGetSunDirection not accurate

Signature

function vector llGetSunDirection();
この翻訳は 原文 と比べて古いですか?間違いがありますか?読みにくいですか?みんなで 修正 していきましょう! (手順はこちら)
この項目はあなたにとって参考にならない項目ですか?もしかしたらLSL Wikiの関連した項目が参考になるかもしれません。
<lsl></lsl>