Difference between revisions of "LlGetTextureOffset"
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{{ | {{LSL_Function | ||
|inject-2={{LSL_Function/face|face|ALL_SIDES=returns the value for face zero.|return={{LSL VR|0.0|0.0|0.0}}}} | |||
|func_id=178|func_sleep=0.0|func_energy=10.0 | |||
|func=llGetTextureOffset | |||
|return_type=vector|p1_type=integer|p1_name=face | |||
|func_footnote | |||
|func_desc | |||
|return_text=that is the texture offset of '''face''' in the x ("U", horizontal) and y ("V", vertical) components. The z component is unused. | |||
|spec | |||
|caveats | |||
|constants | |||
|examples= | |||
<source lang="lsl2">//Tells the owner the texture offset on all sides | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
integer i = 0; | |||
integer max = llGetNumberOfSides(); | |||
while(i < max) | |||
{ | |||
llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i)); | |||
++i; | |||
} | |||
} | |||
}</source> | |||
<source lang="lsl2"> | |||
vector offsetVec = llGetTextureOffset(0); | |||
float u = offsetVec.x; | |||
float v = offsetVec.y; | |||
// z is not used. | |||
</source> | |||
|helpers | |||
|also_functions={{LSL DefineRow||[[llOffsetTexture]]|}} | |||
{{LSL DefineRow||[[llGetNumberOfSides]]|}} | |||
|also_tests | |||
|also_events | |||
|also_articles | |||
|notes | |||
|cat1=Texture | |||
|cat2=Face | |||
|cat3 | |||
|cat4 | |||
}} |
Latest revision as of 03:01, 22 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: vector llGetTextureOffset( integer face );178 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the texture offset of face in the x ("U", horizontal) and y ("V", vertical) components. The z component is unused.
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function returns the value for face zero.
Caveats
- If face indicates a face that does not exist the return is <0.0, 0.0, 0.0>
Examples
//Tells the owner the texture offset on all sides
default
{
state_entry()
{
integer i = 0;
integer max = llGetNumberOfSides();
while(i < max)
{
llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i));
++i;
}
}
}
vector offsetVec = llGetTextureOffset(0);
float u = offsetVec.x;
float v = offsetVec.y;
// z is not used.
See Also
Functions
• | llOffsetTexture | |||
• | llGetNumberOfSides |