Difference between revisions of "LlGetTextureOffset"
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{{LSL_Function/face|face|ALL_SIDES=as if on | {{LSL_Function/face|face|ALL_SIDES=as if on face zero.|return={{LSL VR|0.0|0.0|0.0}}}} {{LSL_Function | ||
|func_id=178|func_sleep=0.0|func_energy=10.0 | |func_id=178|func_sleep=0.0|func_energy=10.0 | ||
|func=llGetTextureOffset | |func=llGetTextureOffset |
Revision as of 15:58, 8 August 2007
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Summary
Function: vector llGetTextureOffset( integer face );178 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a vector that is the texture offset of face in the x and y components
• integer | face | – | face number or ALL_SIDES |
If face is ALL_SIDES then the function as if on face zero.
Caveats
- If face indicates a face that does not exist the return is <0.0, 0.0, 0.0>