Difference between revisions of "LlGetTime"
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|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements. | |caveats=*Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements. | ||
*Also effected by [[llGetRegionTimeDilation|time dilation]]. | |||
|examples=<pre> | |examples=<pre> | ||
default { | default { |
Revision as of 18:08, 23 February 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetTime( );82 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the time in seconds since the last script reset, or since the last call to llResetTime or llGetAndResetTime.
Caveats
- Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
- Also effected by time dilation.
Examples
default { state_entry() { llResetTime(); } touch_start(integer num_touch) { float time; time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing. llResetTime(); llSay(0,(string)time + " seconds have elapsed since the last touch." ); } }
See Also
Functions
• | llResetTime | |||
• | llGetAndResetTime |