Difference between revisions of "LlGetTime"

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|also_functions={{LSL DefineRow||[[llResetTime]]}}
|also_functions={{LSL DefineRow||[[llResetTime]]}}
{{LSL DefineRow||[[llGetAndResetTime]]}}
{{LSL DefineRow||[[llGetAndResetTime]]}}
{{LSL DefineRow||[[llGetRegionTimeDilation]]}}
|also
|also
|notes
|notes

Revision as of 20:32, 19 October 2007

Summary

Function: float llGetTime( );

Returns a float that is the time in seconds since the last script reset, or since the last call to llResetTime or llGetAndResetTime.

Caveats

  • Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
  • Also affected by time dilation.
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Examples

default {
    state_entry()
    {
        llResetTime();
    }
    touch_start(integer num_touch)
    {
        float time;
        time=llGetTime(); //Instead getting, and then resetting the time, we could use llGetAndReset() to accomplish the same thing.
        llResetTime();
        llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}

See Also

Deep Notes

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Signature

function float llGetTime();