Difference between revisions of "LlGetTime"

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{{LSLFunctionAll|func_id=82|func_sleep=0.0|func_energy=10.0|func=llGetTime|return_type=Float.|func_footnote=gets the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime.|return_text|spec|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.|examples|helpers|related={{LSLG|llResetTime}}<br/>{{LSLG|llGetAndResetTime}}|also|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]
{{LSLFunctionAll
|func_id=82
|func_sleep=0.0
|func_energy=10.0
|func=llGetTime
|return_type=float
|func_footnote=gets the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime.
|return_text
|spec
|caveats=Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.
|examples=<lsl>
default {
    state_entry()
    {
    llResetTime();
    }
    touch_start(integer num_touch)
    {
    float time;
    time=llGetTime();
    llResetTime();
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
    }
}
</lsl>
|helpers
|related={{LSLG|llResetTime}}<br/>{{LSLG|llGetAndResetTime}}
|also
|notes}}[[Category:LSL_Functions]][[Category:LSL_Stub]]

Revision as of 12:18, 26 January 2007

   Outdated templated used

Please change the template from 'LSLFunctionAll' to 'LSL_Function' (just replace 'LSLFunctionAll' with 'LSL_Function', do this after fixing any other erorr messages.

  Either 'func_desc' or 'return_type' & 'return_text' must be defined

(Please use 'return_text' & 'return_type' or 'func_desc' to summarize the functions actions.)

Summary

Function: float llGetTime( );

Returns a float

gets the time in seconds since the last script reset, or since the last call to llResetTime/llGetAndResetTime.

Caveats

Known to be reset by various events outside user control, such as sim resets. Reliable only for short term timing measurements.

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Examples

<lsl> default {

   state_entry()
   {
    llResetTime();
   }
   touch_start(integer num_touch)
   {
    float time;
    time=llGetTime();
    llResetTime();
    llSay(0,(string)time + " seconds have elapsed since the last touch." );
   }

}

</lsl>

Deep Notes

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Signature

function float llGetTime();