LlGetVel: Difference between revisions

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cleanup
Strife Onizuka (talk | contribs)
The signing of examples is kinda taboo, so it's best to do it at the bottom of the code and not the top.
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|examples=<lsl>//A very simple (and not very effective) way of keeping a physical object in place.
|examples=<lsl>//A very simple (and not very effective) way of keeping a physical object in place.
//If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
//If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)
//Example by Xaviar Czervik


default
default
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         }
         }
     }
     }
}</lsl>
}//Written by Xaviar Czervik</lsl>
|helpers
|helpers
|also_functions=
|also_functions=

Revision as of 15:37, 6 March 2008

Summary

Function: vector llGetVel( );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the velocity of the object.

Velocity reported is relative to the global coordinate frame (the object rotation has no affect on this functions output).

Examples

<lsl>//A very simple (and not very effective) way of keeping a physical object in place. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1)

default {

   state_entry()
   {
       vector spd;
       {
           @loop;
           if (llVecMag(spd = llGetVel()) > .001)
           { //We're accelerating...
               llApplyImpulse(-spd, 0) //Slow us down.
           }
       jump loop;
       }
   }
}//Written by Xaviar Czervik</lsl>

Notes

To get the velocity relative the local frame (the direction the object is pointing), multiply the output of this function with that of it's rotation. <lsl>vector local_vel = llGetVel() * llGetRot()</lsl>

See Also

Functions

•  llGetAccel
•  llGetOmega
•  llGetForce Gets the objects force
•  llGetTorque
•  llGetMass

Deep Notes

Signature

function vector llGetVel();