Difference between revisions of "LlParcelMediaCommandList"

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|func = llParcelMediaCommandList
|func = llParcelMediaCommandList
|func_id
|func_id
|func_sleep
|func_sleep = 2
|func_energy = 10
|func_desc = Controls the playback of movies and other multimedia resources on a parcel or for an agent.
|func_desc = Controls the playback of movies and other multimedia resources on a parcel or for an agent.
|func_footnote
|func_footnote
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|caveats = * This script's object must be owned by the landowner or the function will silently fail.
|caveats = * This script's object must be owned by the landowner or the function will silently fail.
* If the land is over group owned land, then this object must be deeded to '''that''' group.
* If the land is over group owned land, then this object must be deeded to '''that''' group.
|examples
|examples
<lsl>
 
:key myTexture = llGetTexture(0);
 
:llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_TEXTURE,myTexture,PARCEL_MEDIA_COMMAND_PLAY]);
 
</lsl>
|helpers
|helpers
|also_header
|also_header
|also_functions
|also_functions = *{{LSLG|llParcelMediaQuery}}
*{{LSLG|llSetTextureAnim}}
*{{LSLG|llSetTexture}}
 
|also_tests
|also_tests
|also_articles
|also_articles
|also_footer
|also_footer
|notes
|notes = Useful constants
 
*PARCEL_MEDIA_COMMAND_STOP = 0
:Stop the media stream and go back to the first frame.
 
*PARCEL_MEDIA_COMMAND_PAUSE = 1
:Pause the media stream (stop playing but stay on current frame).
 
*PARCEL_MEDIA_COMMAND_PLAY = 2
:Start the media stream playing from the current frame and stop when the end is reached.
 
*PARCEL_MEDIA_COMMAND_LOOP = 3
:Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
 
*PARCEL_MEDIA_COMMAND_TEXTURE = 4
:Use this to get or set the parcel's media texture.
 
*PARCEL_MEDIA_COMMAND_URL = 5
:Used to get or set the parcel's media url.
 
*PARCEL_MEDIA_COMMAND_TIME = 6
:Move a media stream to a specific time.
 
*PARCEL_MEDIA_COMMAND_AGENT = 7
:Applies the media command to the specified agent only.
 
*PARCEL_MEDIA_COMMAND_UNLOAD = 8
:Completely unloads the movie and restores the original texture.
 
*PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9
:Sets the parcel option 'Auto scale content'.
|mode
|mode
|deprecated
|deprecated

Revision as of 14:35, 8 February 2007

Summary

Function: llParcelMediaCommandList( list commandList );

Controls the playback of movies and other multimedia resources on a parcel or for an agent.

• list commandList A list of integer options to set as defined below.

Caveats

  • This function causes the script to sleep for 2 seconds.
  • This script's object must be owned by the landowner or the function will silently fail.
  • If the land is over group owned land, then this object must be deeded to that group.
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Examples

Notes

Useful constants

  • PARCEL_MEDIA_COMMAND_STOP = 0
Stop the media stream and go back to the first frame.
  • PARCEL_MEDIA_COMMAND_PAUSE = 1
Pause the media stream (stop playing but stay on current frame).
  • PARCEL_MEDIA_COMMAND_PLAY = 2
Start the media stream playing from the current frame and stop when the end is reached.
  • PARCEL_MEDIA_COMMAND_LOOP = 3
Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
  • PARCEL_MEDIA_COMMAND_TEXTURE = 4
Use this to get or set the parcel's media texture.
  • PARCEL_MEDIA_COMMAND_URL = 5
Used to get or set the parcel's media url.
  • PARCEL_MEDIA_COMMAND_TIME = 6
Move a media stream to a specific time.
  • PARCEL_MEDIA_COMMAND_AGENT = 7
Applies the media command to the specified agent only.
  • PARCEL_MEDIA_COMMAND_UNLOAD = 8
Completely unloads the movie and restores the original texture.
  • PARCEL_MEDIA_COMMAND_AUTO_ALIGN = 9
Sets the parcel option 'Auto scale content'.

Deep Notes

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Signature

function void llParcelMediaCommandList( list commandList );