Difference between revisions of "LlParcelMediaCommandList"

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{{LSL_Function
{{LSL_Function
|func = llParcelMediaCommandList
|func = llParcelMediaCommandList
|func_id
|func_id=298
|func_sleep = 2
|func_sleep=2.0
|func_energy = 10
|func_energy=10.0
|func_desc = Controls the playback of movies and other multimedia resources on a parcel or for an agent.
|func_desc=Controls the playback of movies and other multimedia resources on a parcel or for an agent.
|func_footnote
|func_footnote
|return_type
|return_type
|return_text
|return_text
|p1_type = list
|p1_type=list
|p1_name = commandList
|p1_name=commandList
|p1_desc = A list of integer options to set as defined below.
|p1_desc=A list of integer options to set as defined below.
|p2_type|p2_name|p2_desc
|p2_type|p2_name|p2_desc
|p3_type|p3_name|p3_desc
|p3_type|p3_name|p3_desc

Revision as of 17:50, 8 February 2007

Summary

Function: llParcelMediaCommandList( list commandList );

Controls the playback of movies and other multimedia resources on a parcel or for an agent.

• list commandList A list of integer options to set as defined below.

Constant Value Description
PARCEL_MEDIA_COMMAND_STOP 0 Stop the media stream and go back to the first frame.
PARCEL_MEDIA_COMMAND_PAUSE 1 Pause the media stream (stop playing but stay on current frame).
PARCEL_MEDIA_COMMAND_PLAY 2 Start the media stream playing from the current frame and stop when the end is reached.
PARCEL_MEDIA_COMMAND_LOOP 3 Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
PARCEL_MEDIA_COMMAND_TEXTURE 4 Use this to get or set the parcel's media texture.
PARCEL_MEDIA_COMMAND_URL 5 Used to get or set the parcel's media url.
PARCEL_MEDIA_COMMAND_TIME 6 Move a media stream to a specific time.
PARCEL_MEDIA_COMMAND_AGENT 7 Applies the media command to the specified agent only.
PARCEL_MEDIA_COMMAND_UNLOAD 8 Completely unloads the movie and restores the original texture.
PARCEL_MEDIA_COMMAND_AUTO_ALIGN 9 Sets the parcel option 'Auto scale content'.

Caveats

  • This function causes the script to sleep for 2.0 seconds.
  • This script's object must be owned by the landowner or the function will silently fail.
  • If the land is over group owned land, then this object must be deeded to that group.
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Examples

Deep Notes

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Signature

function void llParcelMediaCommandList( list commandList );