llParcelMediaCommandList

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Revision as of 15:44, 9 February 2007 by Strife Onizuka (talk | contribs)
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Summary

Function: llParcelMediaCommandList( list commandList );

Controls the playback of movies and other multimedia resources on a parcel or for an agent.

• list commandList A list of integer options to set as defined below.

Constant Value Description
PARCEL_MEDIA_COMMAND_STOP 0 Stop the media stream and go back to the first frame.
PARCEL_MEDIA_COMMAND_PAUSE 1 Pause the media stream (stop playing but stay on current frame).
PARCEL_MEDIA_COMMAND_PLAY 2 Start the media stream playing from the current frame and stop when the end is reached.
PARCEL_MEDIA_COMMAND_LOOP 3 Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
PARCEL_MEDIA_COMMAND_TEXTURE 4 Use this to get or set the parcel's media texture.
PARCEL_MEDIA_COMMAND_URL 5 Used to get or set the parcel's media url.
PARCEL_MEDIA_COMMAND_TIME 6 Move a media stream to a specific time.
PARCEL_MEDIA_COMMAND_AGENT 7 Applies the media command to the specified agent only.
PARCEL_MEDIA_COMMAND_UNLOAD 8 Completely unloads the movie and restores the original texture.
PARCEL_MEDIA_COMMAND_AUTO_ALIGN 9 Sets the parcel option 'Auto scale content'.

Caveats

  • This function causes the script to sleep for 2.0 seconds.
  • This script's object must be owned by the landowner or the function will silently fail.
  • If the land is over group owned land, then this object must be deeded to that group.
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Examples

<lsl> key myTexture = llGetTexture(0); llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_TEXTURE,myTexture,PARCEL_MEDIA_COMMAND_PLAY]);

</lsl>

Deep Notes

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Signature

function void llParcelMediaCommandList( list commandList );